_smokeLoc = _this select 0; _playerno = _this select 1; diag_log format["spawnSmoke called, _this: %1", _this]; while {!(landingCompleteArray select _playerno)} do { _hour = daytime; if (_hour > 5 && _hour < 19) then { _smoke= "SmokeShellGreen" createVehicle _smokeLoc; sleep 40; deleteVehicle _smoke; } else { _chemlight= "Chemlight_green" createVehicle _smokeLoc; _smoke= "SmokeShellGreen" createVehicle _smokeLoc; sleep 40; deleteVehicle _chemlight; deleteVehicle _smoke; }; }