diag_log format["playerkilled called, _this: %1", _this]; _evt = _this select 0; _target = _evt select 0; _playerno = _this select 1; _taskid = taskIdsArray select _playerno; null = [_taskid, "FAILED", False] spawn BIS_fnc_taskSetState; taskIdsArray set [_playerno, ""]; publicVariable "taskIdsArray"; _squadArray = squadMDArray select _playerno; _enemyArray = enemyMDArray select _playerno; { [_x, "east", _playerno] execVM "deleteSquad.sqf"; } foreach _enemyArray; publicVariable "enemyMDArray"; { [_x, "west", _playerno] execVM "deleteSquad.sqf"; } foreach _squadArray; publicVariable "squadMDArray";