diag_log format["playerspawn called, _this: %1", _this]; _target = (_this select 0) select 0; _playerno = _this select 1; playersArray set [_playerno, _target]; ferryingArray set [_playerno, false]; landingCompleteArray set [_playerno, false]; null = [(playersArray select _playerno), lzList, [], _playerno] execVM "createObj.sqf"; (playersArray select _playerno) addItem "SatchelCharge_Remote_Mag"; (playersArray select _playerno) addweapon "NVGoggles"; publicVariable "playersArray"; publicVariable "ferryingArray"; publicVariable "landingCompleteArray";