_spawnPos = _this select 0; _target = _this select 1; _playerno = _this select 2; if (ferryingArray select _playerno) exitWith {}; _groupTaxi = createGroup west; "B_Soldier_F" createUnit [_spawnPos, _groupTaxi,"",0.5, "CORPORAL"]; "B_Soldier_F" createUnit [_spawnPos, _groupTaxi,"",0.5, "PRIVATE"]; "B_Soldier_F" createUnit [_spawnPos, _groupTaxi,"",0.5, "PRIVATE"]; "B_Soldier_F" createUnit [_spawnPos, _groupTaxi,"",0.5, "PRIVATE"]; squadMDArray set [_playerno, (squadMDArray select _playerno) + [_groupTaxi]]; publicVariable "squadMDArray";