_group = _this select 0; _vehicle = _this select 1; _playerno = _this select 2; diag_log format["ejectSquad called, _this: %1", _this]; if (!(ferryingArray select _playerno)) exitWith {}; deleteWaypoint [_group,1]; {_x action["eject", vehicle _x]} forEach units _group; {unAssignVehicle _x} forEach units _group; {_x enableAI "TARGET"; _x enableAI "AUTOTARGET";} foreach units _group; wp = _group addwaypoint [lz1,5,1]; wp setwaypointType "MOVE"; ferryingArray set [_playerno, false]; publicVariable "ferryingArray";