waitUntil {!(isNil "missionInitComplete")}; _target = _this select 0; _playerno = _this select 1; playersArray set [_playerno, _target]; diag_log format["initPlayer called, _this: %1", _this]; ferryingArray set [_playerno, false]; landingCompleteArray set [_playerno, false]; publicVariable "ferryingArray"; publicVariable "landingCompleteArray"; null = [_target, lzList, [], _playerno] execVM "createObj.sqf"; (playersArray select _playerno) addItem "SatchelCharge_Remote_Mag"; (playersArray select _playerno) addweapon "NVGoggles";