//ag_log format["playerVehicleInListBool called, _this: %1", _this]; private _triggerList = _this select 0; private _returnValue = false; if (!(([_triggerList] call playerVehicleInList) isEqualTo false)) then { _returnValue = true; }; //ag_log format["playerVehicleInListBool returning: %1", _returnValue]; _returnValue