_centrePos = _this select 0; _playerno = _this select 1; diag_log format["enemySquad called, _this: %1", _this]; _centreX = _centrePos select 0; _centrePos set [0, _centreX + 100 + (floor random 300)]; _position = _centrePos findEmptyPosition [0,100]; _groupEnemy = createGroup east; "O_Soldier_F" createUnit [_position, _groupEnemy,"",0.6, "CORPORAL"]; "O_Soldier_F" createUnit [_position, _groupEnemy,"",0.1, "PRIVATE"]; "O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; "O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; "O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; "O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; "O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; "O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; "O_soldier_M_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; "O_soldier_AR_F" createUnit [_position, _groupEnemy,"",0.3, "PRIVATE"]; enemyMDArray set [_playerno, (enemyMDArray select _playerno) + [_groupEnemy]]; publicVariable "enemyMDArray";