arma3_missions/helotraining_rewrite.Altis
2016-07-25 20:49:54 +03:00
..
briefing.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
createDropoffLZ.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
createEnemySquads.sqf improvements 2016-07-25 02:28:26 +03:00
createPickupLZ.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
createSquad.sqf spawning pickup tasks works now 2016-07-25 01:11:44 +03:00
deleteSquads.sqf first attempt at rewrite of the task system 2016-07-24 23:17:24 +03:00
description.ext fixing typos 2016-07-25 00:05:39 +03:00
ejectSquad.sqf fixing triggers 2016-07-25 03:36:48 +03:00
getSideActiveTasks.sqf spawning pickup tasks works now 2016-07-25 01:11:44 +03:00
getSideTasks.sqf oops, forgot to add this, anyway, dist implementation 2016-07-25 00:48:13 +03:00
init.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
initPlayerLocal.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
initServer.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
loadSquad.sqf fixing triggers 2016-07-25 03:36:48 +03:00
main.jpg started rewrite of the scripts from scratch 2016-07-24 19:23:46 +03:00
mission.sqm improvements 2016-07-25 02:28:26 +03:00
playerVehicleInList.sqf fixing typos 2016-07-25 01:21:59 +03:00
playerVehicleInListBool.sqf fixing typos 2016-07-25 00:05:39 +03:00
precompile.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
README.md a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
readparams.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
spawnSmokeBySquad.sqf a bit of refactoring and added readmes 2016-07-25 20:49:54 +03:00
taskSpawner.sqf spawning pickup tasks works now 2016-07-25 01:11:44 +03:00
vehicleInit.sqf started rewrite of the scripts from scratch 2016-07-24 19:23:46 +03:00

Multiplayer helicopter training mission

Multiplayer conversion (and almost complete rewrite on the script side) of [Wibblers mission][wbmp].

Probably will not run as singplayer scenario at all but that doesn't matter, just host a LAN game even if you're the only one playing.

Also includes code borrowed from Kylania.