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19 lines
942 B
Plaintext
19 lines
942 B
Plaintext
waitUntil {!(isNil "missionInitComplete")};
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diag_log format["initPlayer called, _this: %1", _this];
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_target = _this select 0;
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_playerno = _this select 1;
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player addEventHandler ["Killed", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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player addMPEventHandler ["MPKilled", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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player addEventHandler ["Respawn", {Null = unit, _playerno execVM "playerspawn.sqf";}];
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player addMPEventHandler ["MPRespawn", {Null = unit, _playerno execVM "playerspawn.sqf";}];
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_target addEventHandler ["Killed", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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_target addMPEventHandler ["MPKilled", {Null = _this, _playerno execVM "playerkilled.sqf";}];
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_target addEventHandler ["Respawn", {Null = unit, _playerno execVM "playerspawn.sqf";}];
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_target addMPEventHandler ["MPRespawn", {Null = unit, _playerno execVM "playerspawn.sqf";}];
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[_target, _playerno] execVM "playerspawn.sqf";
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