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42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
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_vehicle = _this select 0;
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_group = _this select 1;
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_playerno = _this select 2;
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diag_log format["loadSquad called, _this: %1", _this];
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if ((ferryingArray select _playerno)) exitWith {};
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if ({alive _x} count units _group == 0)
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then
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{
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hint "They're all dead!";
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squadLoadedArray set [_playerno, true];
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publicVariable "squadLoadedArray";
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diag_log format["squadLoadedArray: %1, ferryingArray: %2, _playerno: %3", squadLoadedArray, ferryingArray, _playerno];
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exit;
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};
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{_x assignAsCargo _vehicle} foreach units _group;
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{[_x] ordergetin true} foreach units _group;
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{_x disableAI "TARGET"; _x disableAI "AUTOTARGET";} foreach units _group;
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wp = _group addwaypoint [_vehicle,5,1];
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wp setwaypointType "GETIN";
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while {not (squadLoadedArray select _playerno)} do
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{
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diag_log format["Squad %1 is loading to %2", _group, _vehicle];
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if ({alive _x} count units _group == {_x in _vehicle} count units _group)
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then
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{
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diag_log format["Squad %1 is DONE loading to %2", _group, _vehicle];
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squadLoadedArray set [_playerno, true];
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publicVariable "squadLoadedArray";
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};
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sleep 2;
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};
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ferryingArray set [_playerno, true];
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publicVariable "ferryingArray";
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diag_log format["squadLoadedArray: %1, ferryingArray: %2, _playerno: %3", squadLoadedArray, ferryingArray, _playerno];
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