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74 lines
1.7 KiB
Plaintext
74 lines
1.7 KiB
Plaintext
// Config constant globals
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_lzCount = 86;
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// Compile helpers
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createDropoffLZ = compile preProcessfile "createDropoffLZ.sqf";
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createPickupLZ = compile preProcessfile "createPickupLZ.sqf";
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createSquad = compile preProcessfile "createSquad.sqf";
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createEnemySquads = compile preProcessfile "createEnemySquads.sqf";
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loadSquad = compile preProcessfile "loadSquad.sqf";
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ejectSquad = compile preProcessfile "ejectSquad.sqf";
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deleteSquads = compile preProcessfile "deleteSquads.sqf";
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playerVehicleInList = compile preProcessfile "playerVehicleInList.sqf";
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playerVehicleInListBool = compile preProcessfile "playerVehicleInListBool.sqf";
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getSideTasks = compile preProcessfile "getSideTasks.sqf";
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execVM "briefing.sqf";
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//Handle MP parameters
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//Time of day
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_time = paramsArray select 0;
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if (_time != 1) then
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{
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skipTime (_time - daytime + 24 ) % 24;
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}
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else
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{
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skiptime (floor random 24);
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};
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//LZ size
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lzSize = paramsArray select 1;
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publicVariable "lzSize";
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//Smoke setting
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bSmoke = if ((paramsArray select 2) == 1) then {true} else {false};
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publicVariable "bSmoke";
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//Hot LZ chance
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_hotLZParam = paramsArray select 3;
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hotLZChance = if (_hotLZParam > 0) then {_hotLZParam / 100} else {0.0};
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publicVariable "hotLZChance";
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//Anti air chance
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_AAParam = paramsArray select 4;
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AAChance = if (_AAParam > 0) then {_AAParam / 100} else {0.0};
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publicVariable "AAChance";
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lzList = [];
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_x = 0;
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while {_x < _lzCount} do
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{
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_lz = missionNamespace getVariable ("lz" + format["%1", _x + 1]);
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lzList = lzList + [_lz];
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_x = _x + 1;
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};
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publicVariable "lzList";
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lzCounter = 0;
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publicVariable "lzCounter";
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missionInitComplete = true;
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publicVariable "missionInitComplete";
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if (isServer) then
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{
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execVM "taskSpawner.sqf";
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};
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