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55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
//null = [trigger, task, player, previousLocation, locations, player_number] execVM "landingComplete.sqf";
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_trg = _this select 0;
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_taskid = _this select 1;
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_target = _this select 2;
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_prevLZ = _this select 3;
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_playerno = _this select 4;
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diag_log format["landingComplete called, _this: %1", _this];
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_vehiclePlayer = vehicle (playersArray select _playerno);
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deletevehicle _trg;
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null = [_taskid, "SUCCEEDED", False] spawn BIS_fnc_taskSetState;
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hint 'Landing successful!';
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// the trigger was deleted when handler was called
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trigIdsArray set [_playerno, false];
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_squadArray = squadMDArray select _playerno;
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_enemyArray = enemyMDArray select _playerno;
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_squadCount = count _squadArray;
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_enemyCount = count _enemyArray;
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null = [(_squadArray select _squadCount - 1), _vehiclePlayer, _playerno] execVM 'ejectSquad.sqf';
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if (_enemyCount > 1) then
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{
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null = [(_enemyArray select 0), "east", _playerno] execVM "deleteSquad.sqf";
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};
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if (_squadCount > 1) then
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{
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null = [(_squadArray select 0), "west", _playerno] execVM "deleteSquad.sqf";
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};
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landingCompleteArray set [_playerno, true];
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publicVariable "landingCompleteArray";
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[_taskid] call BIS_fnc_deleteTask;
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taskIdsArray set [_playerno, false];
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publicVariable "taskIdsArray";
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_handle = [_vehiclePlayer, (_squadArray select _squadCount -1), _playerno] execVM "loadSquad.sqf";
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_trgLoaded = createTrigger["EmptyDetector",getPos _prevLZ];
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_trgLoaded setTriggerArea[lzSize,lzSize,0,false];
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_trgLoaded setTriggerActivation["WEST","PRESENT",false];
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_trgLoaded setTriggerTimeout [3, 3, 3, true];
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_trgcond = format["(squadLoadedArray select %1)", _playerno];
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_trgaction = format["null = [(playersArray select %1),null, %2, %1] execVM 'createObj.sqf';", _playerno, _prevLZ];
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diag_log format["load condition: %1", _trgcond];
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diag_log format["load action: %1", _trgaction];
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_trgLoaded setTriggerStatements[_trgcond, _trgaction, ""];
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