eXpochVectorBuild4Exile/eXile.MAPNAME/eXpochVectorBldg/ExileClient_construction_beginNewObject.sqf

59 lines
2.6 KiB
Plaintext
Raw Normal View History

2017-02-16 12:54:14 +00:00
/**
* ExileClient_construction_beginNewObject
*
* Exile Mod
* www.exilemod.com
* <20> 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*
eXpochClient_FREE_vectorBuilding
Made for Anarchy, adapted to eXpoch and ported into Altis Life and Operation BlockHead by DirtySanchez
and NOW EXILE WILL FEEL THE FREE VECTOR, go get a job sellers of scripts, this is a modding community.
Sharing is caring and douchebaggery is a bannable offense
http://DonkeyPunch.INFO
*/
private["_kitClassName","_previewObjectClassName"];
_kitClassName = _this select 0;
ExileClientConstructionConfig = ("getText(_x >> 'kitMagazine') == _kitClassName" configClasses(configFile >> "CfgConstruction")) select 0;
_previewObjectClassName = getText(ExileClientConstructionConfig >> "previewObject");
ExileClientConstructionSnapToObjectClassNames = (ExileClientConstructionConfig >> "SnapObjects") call Bis_fnc_getCfgSubClasses;
ExileClientConstructionProcess = 1;
ExileClientConstructionOffset = [0, 5, 0];
ExileClientConstructionPosition = [0, 0, 0];
2017-03-23 17:32:38 +00:00
DPBEAClientObjAttachedTo = player;
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
2017-02-16 12:54:14 +00:00
ExileClientConstructionRotation = 0;
ExileClientConstructionKitClassName = _kitClassName;
ExileClientConstructionObjectDisplayName = getText(configFile >> "CfgVehicles" >> _previewObjectClassName >> "displayName");
if (ExileClientPlayerIsInCombat) then
{
["ErrorTitleAndText", ["Construction aborted!", "You cannot build during a combat."]] call ExileClient_gui_toaster_addTemplateToast;
}
else
{
ExileClientConstructionMode = 1;
ExileClientConstructionIsInSelectSnapObjectMode = true;
ExileClientConstructionSupportSnapMode = count(ExileClientConstructionSnapToObjectClassNames) > 0;
ExileClientConstructionCurrentSnapToObject = objNull;
ExileClientConstructionPosition = [getPosATL player, ExileClientConstructionOffset select 1, getDir player] call ExileClient_util_math_getPositionInDirection;
ExileClientConstructionPosition set[2, ExileClientConstructionOffset select 2];
{
player reveal _x;
}
forEach (player nearObjects ["Exile_Construction_Abstract_Static", 20]);
if((count _this) < 2 )then
{
["buildConstructionRequest", [_previewObjectClassName,ExileClientConstructionPosition]] call ExileClient_system_network_send;
}
else
{
["buildTerritoryRequest", [_previewObjectClassName, (ASLtoAGL (ATLtoASL ExileClientConstructionPosition)),_this select 1,_this select 2]] call ExileClient_system_network_send;
};
};
true