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https://github.com/ravmustang/eXpochVectorBuild4Exile.git
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Exile Snapping #1
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@ -109,8 +109,8 @@ while {ExileClientConstructionResult isEqualTo 0} do
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ExileClientConstructionCurrentSnapToObject = objNull;
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_position = getPosATL player;
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_position set [2, -500];
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_newDirAndUp = [[sin BuildVecYaw * cos BuildVecPitch, cos BuildVecYaw * cos BuildVecPitch, sin BuildVecPitch],[[ sin BuildVecRoll,-sin BuildVecPitch,cos BuildVecRoll * cos BuildVecPitch],-BuildVecYaw] call BIS_fnc_rotateVector2D];
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_vectorDirection = _newDirAndUp select 0;
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_rotation = (ExileClientConstructionRotation + (getDir player) + 360) % 360;
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_vectorDirection = [sin(_rotation), cos(_rotation), 0];
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_potentionalSnapObject = cursorTarget;
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if !(isNull _potentionalSnapObject) then
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{
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@ -133,19 +133,15 @@ while {ExileClientConstructionResult isEqualTo 0} do
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}
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else
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{
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_newDirAndUp = [[sin BuildVecYaw * cos BuildVecPitch, cos BuildVecYaw * cos BuildVecPitch, sin BuildVecPitch],[[ sin BuildVecRoll,-sin BuildVecPitch,cos BuildVecRoll * cos BuildVecPitch],-BuildVecYaw] call BIS_fnc_rotateVector2D];
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_vectorDirection = _newDirAndUp select 0;
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_vectorUp = _newDirAndUp select 1;
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ExileClientConstructionObject setVectorDirAndUp [_vectorDirection,_vectorUp];
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_position = ASLtoATL (AGLtoASL (player modelToWorld ExileClientConstructionOffset));
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ExileClientConstructionObject setPosATL _position;
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ExileClientConstructionObject attachTo [ExileClientConstructionCurrentSnapToObject,ExileClientConstructionOffset];
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_rotation = (ExileClientConstructionRotation + (getDir player) + 360) % 360;
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_vectorDirection = [sin(_rotation), cos(_rotation), 0];
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{
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if (_x distance _position < 1) exitWith
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{
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_position = _x;
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_newDirAndUp = [[sin BuildVecYaw * cos BuildVecPitch, cos BuildVecYaw * cos BuildVecPitch, sin BuildVecPitch],[[ sin BuildVecRoll,-sin BuildVecPitch,cos BuildVecRoll * cos BuildVecPitch],-BuildVecYaw] call BIS_fnc_rotateVector2D];
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_vectorDirection = _newDirAndUp select 0;
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_rotation = (ExileClientConstructionRotation + (getDir ExileClientConstructionCurrentSnapToObject) + 360) % 360;
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_vectorDirection = [sin(_rotation), cos(_rotation), 0];
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_vectorUp = vectorUp ExileClientConstructionCurrentSnapToObject;
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ExileClientConstructionIsSnapped = true;
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};
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