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https://github.com/ravmustang/eXpochVectorBuild4Exile.git
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Add dual arms compatibility to OnKeyUp file
Dual arms onKeyUp added to vector building Dual arms onKeyUp added to vector building with DPA4E
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@ -0,0 +1,657 @@
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/**
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* ExileClient_gui_hud_event_onKeyUp
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*
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* Exile Mod
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* www.exilemod.com
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* © 2015 Exile Mod Team
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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*/
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private["_stopPropagation","_caller","_keyCode","_shiftState","_controlState","_altState","_posObject","_step"];
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_stopPropagation = false;
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_caller = _this select 0;
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_keyCode = _this select 1;
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_shiftState = _this select 2;
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_controlState = _this select 3;
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_altState = _this select 4;
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if (_keyCode in (actionKeys "TacticalView")) exitWith {true};
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if (_keyCode in (actionKeys "User1") && !(_keyCode isEqualTo 0x02)) exitWith
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{
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if !(ExileClientIsHandcuffed) then
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{
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call ExileClient_object_vehicle_interaction_keyLock;
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};
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true
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};
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if (_keyCode in (actionKeys "User2")) exitWith
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{
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if (ExileClientAllowPartyMarkers) then
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{
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if !(ExileClientPartyID isEqualTo -1) then
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{
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if !(ExileClientIsHandcuffed) then
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{
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call ExileClient_system_party_updateMyMarker;
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};
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};
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};
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true
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};
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switch (_keyCode) do
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{
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case 0x29:
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{
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if (_shiftState) then
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{
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call ExileClient_gui_hud_toggleDPXStatsBar;
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_stopPropagation = true;
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}
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else
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{
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if (_altState) then
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{
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call ExileClient_gui_hud_toggleDPXCompassBar;
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_stopPropagation = true;
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}
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else
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{
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call ExileClient_gui_hud_toggleStatsBar;
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_stopPropagation = true;
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};
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};
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};
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case 0x11,
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case 0x1E,
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case 0x1F,
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case 0x20:
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{
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if (ExileClientIsAutoRunning) then
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{
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call ExileClient_system_autoRun_stop;
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_stopPropagation = true;
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};
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};
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case 0x0B:
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{
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if !(ExileClientIsHandcuffed) then
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{
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call ExileClient_system_autoRun_toggle;
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};
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_stopPropagation = true;
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};
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case 0x08: { _stopPropagation = true; };
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case 0x09: { _stopPropagation = true; };
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case 0x0A: { _stopPropagation = true; };
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case 0x3B: { _stopPropagation = true; };
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case 0x3C: { _stopPropagation = true; };
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case 0x3D: { _stopPropagation = true; };
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case 0x3E: { _stopPropagation = true; };
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case 0x41: { _stopPropagation = true; };
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case 0x42: { _stopPropagation = true; };
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case 0x43: { _stopPropagation = true; };
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case 0x44: { _stopPropagation = true; };
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case 0x57: { _stopPropagation = true; };
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case 0x58: { _stopPropagation = true; };
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case 0x0E: { _stopPropagation = true; };
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case 0x02:
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{
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if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
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{
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if (ExileClientIsInConstructionMode) then
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{
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ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
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ExileClientConstructionCurrentSnapToObject = objNull;
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ExileClientConstructionIsInSelectSnapObjectMode = false;
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ExileClientConstructionPossibleSnapPositions = [];
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ExileClientConstructionMode = 1;
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[] call ExileClient_gui_constructionMode_update;
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}
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else
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{
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if (primaryWeapon player != "") then
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{
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if (primaryWeapon player != currentWeapon player) then
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{
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player selectWeapon (primaryWeapon player);
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};
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};
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};
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};
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_stopPropagation = true;
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};
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case 0x03:
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{
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if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
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{
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if (ExileClientIsInConstructionMode) then
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{
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ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
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ExileClientConstructionCurrentSnapToObject = objNull;
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ExileClientConstructionIsInSelectSnapObjectMode = false;
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ExileClientConstructionPossibleSnapPositions = [];
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ExileClientConstructionMode = 2;
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[] call ExileClient_gui_constructionMode_update;
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}
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else
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{
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if (handgunWeapon player != "") then
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{
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if (handgunWeapon player != currentWeapon player) then
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{
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player selectWeapon (handgunWeapon player);
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};
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};
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};
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};
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_stopPropagation = true;
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};
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case 0x04:
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{
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if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
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{
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if (ExileClientIsInConstructionMode) then
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{
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if (ExileClientConstructionSupportSnapMode) then
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{
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if (ExileClientConstructionMode != 3) then
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{
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ExileClientConstructionCurrentSnapToObject = objNull;
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ExileClientConstructionPossibleSnapPositions = [];
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["InfoTitleAndText", ["Snap Mode", "Look at the object you want to snap to, press SPACE to lock on it and then move your object next to a snap point. Press SPACE again to place the object."]] call ExileClient_gui_toaster_addTemplateToast;
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};
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ExileClientConstructionMode = 3;
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ExileClientConstructionIsInSelectSnapObjectMode = true;
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[] call ExileClient_gui_constructionMode_update;
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};
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}
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else
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{
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/*if (secondaryWeapon player != "") then
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{
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if (secondaryWeapon player != currentWeapon player) then
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{
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player selectWeapon (secondaryWeapon player);
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};
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};*/
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//Dual Arms Start
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private dialog = uiNameSpace getVariable ["RscDisplayInventory", displayNull];
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if (secondaryWeapon player != "") then
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{
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if (((secondaryWeapon player) splitString "") select ((count ((secondaryWeapon player) splitString "_"))-1) == "secondary") then
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{
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if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then
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{
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(primaryWeapon player) spawn SecondaryWeapons_events_swapSecondaryWeapon;
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};
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} else {
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if (secondaryWeapon player != currentWeapon player) then
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{
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player selectWeapon (secondaryWeapon player);
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};
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};
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} else {
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if (primaryWeapon player != "") then
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{
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if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then
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{
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(primaryWeapon player) spawn SecondaryWeapons_events_addSecondaryWeapon;
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};
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};
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};
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//Dual Arms End
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};
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};
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_stopPropagation = true;
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};
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case 0x05:
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{
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if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
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{
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if (ExileClientIsInConstructionMode) then
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{
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if !(ExileClientConstructionKitClassName isEqualTo "Exile_Item_Flag") then
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{
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ExileClientConstructionModePhysx = !ExileClientConstructionModePhysx;
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[] call ExileClient_gui_constructionMode_update;
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};
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}
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else
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{
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if (currentWeapon player != "") then
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{
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ExileClientPlayerHolsteredWeapon = currentWeapon player;
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player action["switchWeapon", player, player, 100];
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}
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else
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{
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if (ExileClientPlayerHolsteredWeapon != "") then
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{
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player selectWeapon ExileClientPlayerHolsteredWeapon;
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};
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};
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};
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};
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_stopPropagation = true;
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};
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case 0x06:
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{
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if (ExileClientIsInConstructionMode) then
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{
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ExileClientConstructionShowHint = !ExileClientConstructionShowHint;
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[] call ExileClient_gui_constructionMode_update;
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}
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else
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{
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call ExileClient_system_music_earplugs_toggle;
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};
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_stopPropagation = true;
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};
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case 0x07:
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{
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if (getText(missionConfigFile >> "Header" >> "gameType") isEqualTo "Escape") then
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{
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if (alive player) then
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{
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[] call ExileClient_gui_hud_toggleEscapeStats;
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};
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}
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else
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{
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if (ExileClientIsInConstructionMode) then
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{
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if(ExileClientConstructionLock)then
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{
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ExileClientConstructionLock = false;
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_posObject = position ExileClientConstructionObject;
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ExileClientConstructionOffset = player worldToModel _posObject;
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ExileClientConstructionRotation = (getDir ExileClientConstructionObject) - (getDir player);
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}
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else
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{
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ExileClientConstructionLock = true;
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};
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}
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else
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{
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if (!ExileClientXM8IsVisible) then
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{
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if ("Exile_Item_XM8" in (assignedItems player)) then
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{
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if (alive player) then
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{
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[] call ExileClient_gui_xm8_show;
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};
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};
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};
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};
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};
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_stopPropagation = true;
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};
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case 0x39:
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{
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if (ExileClientIsInConstructionMode) then
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{
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if (ExileClientConstructionMode == 3) then
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{
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if (ExileClientConstructionIsInSelectSnapObjectMode) then
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{
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if !(isNull ExileClientConstructionCurrentSnapToObject) then
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{
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ExileClientConstructionIsInSelectSnapObjectMode = false;
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[] call ExileClient_gui_constructionMode_update;
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};
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}
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else
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{
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if (ExileClientConstructionCanPlaceObject) then
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{
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ExileClientConstructionResult = 1;
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};
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};
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}
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else
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{
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if (ExileClientConstructionCanPlaceObject) then
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{
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ExileClientConstructionResult = 1;
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}
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else
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{
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if (_shiftState) then
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{
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_isBelowTerrain = true;
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_worldPosition = ExileClientConstructionOffset select 2;
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if ((_worldPosition) > -0.1) then {_isBelowTerrain = false};
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if(_isBelowTerrain) exitWith {["Whoops",["DonkeyPuncheD Exile You can't build UNDERGROUND"]] call ExileClient_gui_notification_event_addNotification;};
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[ExileClientConstructionObject, getText (ExileClientConstructionConfig >> "staticObject"), false] spawn ExileClient_construction_simulationCountDown;
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[player, ExileClientConstructionKitClassName] call ExileClient_util_playerCargo_remove;
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["ConstructionPlacedInformation", [ExileClientConstructionObjectDisplayName]] call ExileClient_gui_notification_event_addNotification;
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ExileClientConstructionResult = 4;
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};
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};
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};
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_stopPropagation = true;
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};
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};
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case 0x01:
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{
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if (ExileIsPlayingRussianRoulette) then
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{
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_stopPropagation = true;
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}
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else
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{
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if (ExileClientIsInConstructionMode) then
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{
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_stopPropagation = true;
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};
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};
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};
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ase 0x10:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_step = 45;
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if (_shiftState) then
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{
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_step = 90;
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}
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else
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{
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if (_controlState) then
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{
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_step = 22.5;
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};
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};
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ExileClientConstructionRotation = (ExileClientConstructionRotation - _step + 360) % 360;
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[] call ExileClient_gui_constructionMode_update;
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_stopPropagation = true;
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};
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};
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case 0x12:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_step = 45;
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if (_shiftState) then
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{
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_step = 90;
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}
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else
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{
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if (_controlState) then
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{
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_step = 22.5;
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};
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};
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ExileClientConstructionRotation = (ExileClientConstructionRotation + _step + 360) % 360;
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[] call ExileClient_gui_constructionMode_update;
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_stopPropagation = true;
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};
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};
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case 0x47:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_stopPropagation = true;
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};
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};
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case 0x49:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_stopPropagation = true;
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};
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};
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case 0x19:
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{
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if (ExileClientIsInBush) then
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{
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call ExileClient_object_bush_detach;
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_stopPropagation = true;
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};
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};
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case 0x31:
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{
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if!(isNull ExileClientCameraParentObject)then
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{
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if(ExileClientCameraNVG)then
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{
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camUseNVG false;
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}
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else
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{
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camUseNVG true;
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};
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ExileClientCameraNVG = !ExileClientCameraNVG;
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_stopPropagation = true;
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};
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};
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case 0xC9:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_step = 0.5;
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if(_shiftState)then{_step = 1.5;};
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if(_controlState)then{_step = 0.1;};
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if(_altState)then{_step = 0.01;};
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if!(ExileClientConstructionMode isEqualTo 4)then
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{
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ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) + _step) min 6) max -3) ];
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}else{
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ExileClientConstructionOffset set [2,((ExileClientConstructionOffset select 2) + _step)];
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};
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[] call ExileClient_gui_constructionMode_update;
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_stopPropagation = true;
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};
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};
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case 0xD1:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_step = 0.5;
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if(_shiftState)then{_step = 1.5;};
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if(_controlState)then{_step = 0.1;};
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if(_altState)then{_step = 0.01;};
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if!(ExileClientConstructionMode isEqualTo 4)then
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{
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ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) - _step) min 6) max -3) ];
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}else{
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ExileClientConstructionOffset set [2,((ExileClientConstructionOffset select 2) - _step)];
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};
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[] call ExileClient_gui_constructionMode_update;
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_stopPropagation = true;
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};
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};
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case 0xC7:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_step = 0.5;
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if(_shiftState)then{_step = 1.5;};
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if(_controlState)then{_step = 0.1;};
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if(_altState)then{_step = 0.01;};
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if!(ExileClientConstructionMode isEqualTo 4)then
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{
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ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ];
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}else{
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ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) + _step)];
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};
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[] call ExileClient_gui_constructionMode_update;
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_stopPropagation = true;
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};
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};
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case 0xCF:
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{
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if (ExileClientIsInConstructionMode) then
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{
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_step = 0.5;
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if(_shiftState)then{_step = 1.5;};
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if(_controlState)then{_step = 0.1;};
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if(_altState)then{_step = 0.01;};
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if!(ExileClientConstructionMode isEqualTo 4)then
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{
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ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ];
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}else{
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ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) - _step)];
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};
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[] call ExileClient_gui_constructionMode_update;
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_stopPropagation = true;
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};
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};
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case 0x48:
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{
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if (ExileClientIsInConstructionMode) then
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{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) + _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x50:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) - _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x4B:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [0,((((ExileClientConstructionOffset select 0) - _step)min 10) max -10)];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [0,((ExileClientConstructionOffset select 0) - _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x4D:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [0,((((ExileClientConstructionOffset select 0) + _step)min 10) max -10)];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [0,((ExileClientConstructionOffset select 0) + _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x4C:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
|
||||
ExileClientConstructionOffset = [0,5,0];
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x52:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
if(DPBEAClientObjAttachedTo isEqualTo player)then
|
||||
{
|
||||
private _isClass = isClass(configFile >> "CfgVehicles" >> (typeOf ExileClientInteractionObject));
|
||||
private _returnItem = isText(configFile >> "CfgVehicles" >> (typeOf ExileClientInteractionObject) >> "returnItem");
|
||||
private _exileBuildable = (ExileClientInteractionObject isKindOf "Exile_Construction_Abstract_Static");
|
||||
if((_returnItem)||(_exileBuildable))then
|
||||
{
|
||||
[]spawn
|
||||
{
|
||||
disableSerialization;
|
||||
private _result = ["Do you really want to snap to this object?", "Confirm", "Yes", "Nah"] call BIS_fnc_guiMessage;
|
||||
waitUntil { !isNil "_result" };
|
||||
if (_result) then
|
||||
{
|
||||
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
|
||||
DPBEAClientObjAttachedTo = ExileClientInteractionObject;
|
||||
ExileClientConstructionMode = 4;
|
||||
};
|
||||
};
|
||||
};
|
||||
}else{
|
||||
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
|
||||
DPBEAClientObjAttachedTo = player;
|
||||
ExileClientConstructionMode = 1;
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xCB:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xCD:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xC8:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xD0:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xDB:
|
||||
{
|
||||
switch (ExilePartyEspMode) do
|
||||
{
|
||||
case 0: { ExilePartyEspMode = 1; };
|
||||
case 1: { ExilePartyEspMode = 2; };
|
||||
case 2: { ExilePartyEspMode = 0; };
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
_stopPropagation
|
@ -0,0 +1,609 @@
|
||||
/**
|
||||
* ExileClient_gui_hud_event_onKeyUp
|
||||
*
|
||||
* Exile Mod
|
||||
* www.exilemod.com
|
||||
* © 2015 Exile Mod Team
|
||||
*
|
||||
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
|
||||
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
|
||||
*/
|
||||
|
||||
private["_stopPropagation","_caller","_keyCode","_shiftState","_controlState","_altState","_posObject","_step"];
|
||||
_stopPropagation = false;
|
||||
_caller = _this select 0;
|
||||
_keyCode = _this select 1;
|
||||
_shiftState = _this select 2;
|
||||
_controlState = _this select 3;
|
||||
_altState = _this select 4;
|
||||
if (_keyCode in (actionKeys "TacticalView")) exitWith {true};
|
||||
if (_keyCode in (actionKeys "User1") && !(_keyCode isEqualTo 0x02)) exitWith
|
||||
{
|
||||
if !(ExileClientIsHandcuffed) then
|
||||
{
|
||||
call ExileClient_object_vehicle_interaction_keyLock;
|
||||
};
|
||||
true
|
||||
};
|
||||
if (_keyCode in (actionKeys "User2")) exitWith
|
||||
{
|
||||
if (ExileClientAllowPartyMarkers) then
|
||||
{
|
||||
if !(ExileClientPartyID isEqualTo -1) then
|
||||
{
|
||||
if !(ExileClientIsHandcuffed) then
|
||||
{
|
||||
call ExileClient_system_party_updateMyMarker;
|
||||
};
|
||||
};
|
||||
};
|
||||
true
|
||||
};
|
||||
switch (_keyCode) do
|
||||
{
|
||||
case 0x29:
|
||||
{
|
||||
call ExileClient_gui_hud_toggleStatsBar;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x11,
|
||||
case 0x1E,
|
||||
case 0x1F,
|
||||
case 0x20:
|
||||
{
|
||||
if (ExileClientIsAutoRunning) then
|
||||
{
|
||||
call ExileClient_system_autoRun_stop;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x0B:
|
||||
{
|
||||
if !(ExileClientIsHandcuffed) then
|
||||
{
|
||||
call ExileClient_system_autoRun_toggle;
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x08: { _stopPropagation = true; };
|
||||
case 0x09: { _stopPropagation = true; };
|
||||
case 0x0A: { _stopPropagation = true; };
|
||||
case 0x3B: { _stopPropagation = true; };
|
||||
case 0x3C: { _stopPropagation = true; };
|
||||
case 0x3D: { _stopPropagation = true; };
|
||||
case 0x3E: { _stopPropagation = true; };
|
||||
case 0x41: { _stopPropagation = true; };
|
||||
case 0x42: { _stopPropagation = true; };
|
||||
case 0x43: { _stopPropagation = true; };
|
||||
case 0x44: { _stopPropagation = true; };
|
||||
case 0x57: { _stopPropagation = true; };
|
||||
case 0x58: { _stopPropagation = true; };
|
||||
case 0x0E: { _stopPropagation = true; };
|
||||
case 0x02:
|
||||
{
|
||||
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
|
||||
ExileClientConstructionCurrentSnapToObject = objNull;
|
||||
ExileClientConstructionIsInSelectSnapObjectMode = false;
|
||||
ExileClientConstructionPossibleSnapPositions = [];
|
||||
ExileClientConstructionMode = 1;
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (primaryWeapon player != "") then
|
||||
{
|
||||
if (primaryWeapon player != currentWeapon player) then
|
||||
{
|
||||
player selectWeapon (primaryWeapon player);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x03:
|
||||
{
|
||||
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
|
||||
ExileClientConstructionCurrentSnapToObject = objNull;
|
||||
ExileClientConstructionIsInSelectSnapObjectMode = false;
|
||||
ExileClientConstructionPossibleSnapPositions = [];
|
||||
ExileClientConstructionMode = 2;
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (handgunWeapon player != "") then
|
||||
{
|
||||
if (handgunWeapon player != currentWeapon player) then
|
||||
{
|
||||
player selectWeapon (handgunWeapon player);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x04:
|
||||
{
|
||||
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
if (ExileClientConstructionSupportSnapMode) then
|
||||
{
|
||||
if (ExileClientConstructionMode != 3) then
|
||||
{
|
||||
ExileClientConstructionCurrentSnapToObject = objNull;
|
||||
ExileClientConstructionPossibleSnapPositions = [];
|
||||
["InfoTitleAndText", ["Snap Mode", "Look at the object you want to snap to, press SPACE to lock on it and then move your object next to a snap point. Press SPACE again to place the object."]] call ExileClient_gui_toaster_addTemplateToast;
|
||||
};
|
||||
ExileClientConstructionMode = 3;
|
||||
ExileClientConstructionIsInSelectSnapObjectMode = true;
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
/*if (secondaryWeapon player != "") then
|
||||
{
|
||||
if (secondaryWeapon player != currentWeapon player) then
|
||||
{
|
||||
player selectWeapon (secondaryWeapon player);
|
||||
};
|
||||
};*/
|
||||
//Dual Arms Start
|
||||
private dialog = uiNameSpace getVariable ["RscDisplayInventory", displayNull];
|
||||
|
||||
if (secondaryWeapon player != "") then
|
||||
{
|
||||
if (((secondaryWeapon player) splitString "") select ((count ((secondaryWeapon player) splitString "_"))-1) == "secondary") then
|
||||
{
|
||||
if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then
|
||||
{
|
||||
(primaryWeapon player) spawn SecondaryWeapons_events_swapSecondaryWeapon;
|
||||
};
|
||||
} else {
|
||||
if (secondaryWeapon player != currentWeapon player) then
|
||||
{
|
||||
player selectWeapon (secondaryWeapon player);
|
||||
};
|
||||
};
|
||||
} else {
|
||||
if (primaryWeapon player != "") then
|
||||
{
|
||||
if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then
|
||||
{
|
||||
(primaryWeapon player) spawn SecondaryWeapons_events_addSecondaryWeapon;
|
||||
};
|
||||
};
|
||||
};
|
||||
//Dual Arms End
|
||||
};
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x05:
|
||||
{
|
||||
if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
if !(ExileClientConstructionKitClassName isEqualTo "Exile_Item_Flag") then
|
||||
{
|
||||
ExileClientConstructionModePhysx = !ExileClientConstructionModePhysx;
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentWeapon player != "") then
|
||||
{
|
||||
ExileClientPlayerHolsteredWeapon = currentWeapon player;
|
||||
player action["switchWeapon", player, player, 100];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ExileClientPlayerHolsteredWeapon != "") then
|
||||
{
|
||||
player selectWeapon ExileClientPlayerHolsteredWeapon;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x06:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
ExileClientConstructionShowHint = !ExileClientConstructionShowHint;
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
}
|
||||
else
|
||||
{
|
||||
call ExileClient_system_music_earplugs_toggle;
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x07:
|
||||
{
|
||||
if (getText(missionConfigFile >> "Header" >> "gameType") isEqualTo "Escape") then
|
||||
{
|
||||
if (alive player) then
|
||||
{
|
||||
[] call ExileClient_gui_hud_toggleEscapeStats;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
if(ExileClientConstructionLock)then
|
||||
{
|
||||
ExileClientConstructionLock = false;
|
||||
_posObject = position ExileClientConstructionObject;
|
||||
ExileClientConstructionOffset = player worldToModel _posObject;
|
||||
ExileClientConstructionRotation = (getDir ExileClientConstructionObject) - (getDir player);
|
||||
}
|
||||
else
|
||||
{
|
||||
ExileClientConstructionLock = true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!ExileClientXM8IsVisible) then
|
||||
{
|
||||
if ("Exile_Item_XM8" in (assignedItems player)) then
|
||||
{
|
||||
if (alive player) then
|
||||
{
|
||||
[] call ExileClient_gui_xm8_show;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
case 0x39:
|
||||
{
|
||||
if (ExileIsPlayingRussianRoulette) then
|
||||
{
|
||||
if (ExileRussianRouletteCanFire) then
|
||||
{
|
||||
[] spawn ExileClient_system_russianRoulette_fire;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
if (ExileClientConstructionMode == 3) then
|
||||
{
|
||||
if (ExileClientConstructionIsInSelectSnapObjectMode) then
|
||||
{
|
||||
if !(isNull ExileClientConstructionCurrentSnapToObject) then
|
||||
{
|
||||
ExileClientConstructionIsInSelectSnapObjectMode = false;
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ExileClientConstructionCanPlaceObject) then
|
||||
{
|
||||
ExileClientConstructionResult = 1;
|
||||
};
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ExileClientConstructionCanPlaceObject) then
|
||||
{
|
||||
ExileClientConstructionResult = 1;
|
||||
};
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
case 0x01:
|
||||
{
|
||||
if (ExileIsPlayingRussianRoulette) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
case 0x10:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x12:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x47:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x49:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x19:
|
||||
{
|
||||
if (ExileClientIsInBush) then
|
||||
{
|
||||
call ExileClient_object_bush_detach;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x31:
|
||||
{
|
||||
if!(isNull ExileClientCameraParentObject)then
|
||||
{
|
||||
if(ExileClientCameraNVG)then
|
||||
{
|
||||
camUseNVG false;
|
||||
}
|
||||
else
|
||||
{
|
||||
camUseNVG true;
|
||||
};
|
||||
ExileClientCameraNVG = !ExileClientCameraNVG;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xC9:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) + _step) min 6) max -3) ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [2,((ExileClientConstructionOffset select 2) + _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xD1:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) - _step) min 6) max -3) ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [2,((ExileClientConstructionOffset select 2) - _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xC7:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) + _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xCF:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) - _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x48:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) + _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x50:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [1,((ExileClientConstructionOffset select 1) - _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x4B:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [0,((((ExileClientConstructionOffset select 0) - _step)min 10) max -10)];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [0,((ExileClientConstructionOffset select 0) - _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x4D:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_step = 0.5;
|
||||
if(_shiftState)then{_step = 1.5;};
|
||||
if(_controlState)then{_step = 0.1;};
|
||||
if(_altState)then{_step = 0.01;};
|
||||
if!(ExileClientConstructionMode isEqualTo 4)then
|
||||
{
|
||||
ExileClientConstructionOffset set [0,((((ExileClientConstructionOffset select 0) + _step)min 10) max -10)];
|
||||
}else{
|
||||
ExileClientConstructionOffset set [0,((ExileClientConstructionOffset select 0) + _step)];
|
||||
};
|
||||
[] call ExileClient_gui_constructionMode_update;
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x4C:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
|
||||
ExileClientConstructionOffset = [0,5,0];
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0x52:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
if(DPBEAClientObjAttachedTo isEqualTo player)then
|
||||
{
|
||||
private _isClass = isClass(configFile >> "CfgVehicles" >> (typeOf ExileClientInteractionObject));
|
||||
private _returnItem = isText(configFile >> "CfgVehicles" >> (typeOf ExileClientInteractionObject) >> "returnItem");
|
||||
private _exileBuildable = (ExileClientInteractionObject isKindOf "Exile_Construction_Abstract_Static");
|
||||
if((_returnItem)||(_exileBuildable))then
|
||||
{
|
||||
[]spawn
|
||||
{
|
||||
disableSerialization;
|
||||
private _result = ["Do you really want to snap to this object?", "Confirm", "Yes", "Nah"] call BIS_fnc_guiMessage;
|
||||
waitUntil { !isNil "_result" };
|
||||
if (_result) then
|
||||
{
|
||||
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
|
||||
DPBEAClientObjAttachedTo = ExileClientInteractionObject;
|
||||
ExileClientConstructionMode = 4;
|
||||
};
|
||||
};
|
||||
};
|
||||
}else{
|
||||
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
|
||||
DPBEAClientObjAttachedTo = player;
|
||||
ExileClientConstructionMode = 1;
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xCB:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xCD:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xC8:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xD0:
|
||||
{
|
||||
if (ExileClientIsInConstructionMode) then
|
||||
{
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
case 0xDB:
|
||||
{
|
||||
switch (ExilePartyEspMode) do
|
||||
{
|
||||
case 0: { ExilePartyEspMode = 1; };
|
||||
case 1: { ExilePartyEspMode = 2; };
|
||||
case 2: { ExilePartyEspMode = 0; };
|
||||
};
|
||||
_stopPropagation = true;
|
||||
};
|
||||
};
|
||||
_stopPropagation
|
Loading…
Reference in New Issue
Block a user