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46 lines
1.9 KiB
C++
46 lines
1.9 KiB
C++
/**
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* config.cpp class CfgExileCustomCode
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*
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* Exile Mod
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* www.exilemod.com
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* © 2015 Exile Mod Team
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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*
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eXpochClient_FREE_vectorBuilding
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Made for Anarchy, adapted to eXpoch and ported into Altis Life and Operation BlockHead by DirtySanchez
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and NOW EXILE WILL FEEL THE FREE VECTOR, go get a job sellers of scripts, this is a modding community.
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Sharing is caring and douchebaggery is a bannable offense
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http://DonkeyPunch.INFO
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*/
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class CfgExileCustomCode
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{
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/*
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You can overwrite every single file of our code without touching it.
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To do that, add the function name you want to overwrite plus the
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path to your custom file here. If you wonder how this works, have a
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look at our bootstrap/fn_preInit.sqf function.
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Simply add the following scheme here:
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<Function Name of Exile> = "<New File Name>";
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Example:
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ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
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*/
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ExileClient_object_construction_move = "eXpochVectorBldg\ExileClient_object_construction_move.sqf";
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ExileClient_gui_hud_event_onKeyDown = "eXpochVectorBldg\ExileClient_gui_hud_event_onKeyDown.sqf";
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ExileClient_gui_hud_event_onKeyUp = "eXpochVectorBldg\ExileClient_gui_hud_event_onKeyUp.sqf";
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ExileClient_construction_beginExistingObject = "eXpochVectorBldg\ExileClient_construction_beginExistingObject.sqf";
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ExileClient_construction_beginNewObject = "eXpochVectorBldg\ExileClient_construction_beginNewObject.sqf";
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ExileClient_construction_thread = "eXpochVectorBldg\ExileClient_construction_thread.sqf";
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ExileClient_gui_constructionMode_update = "eXpochVectorBldg\ExileClient_gui_constructionMode_update.sqf";
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ExileClient_util_world_canBuildHere = "eXpochVectorBldg\ExileClient_util_world_canBuildHere.sqf";
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};
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