eXpochVectorBuild4Exile/eXile.MAPNAME/eXpochVectorBldg/ExileClient_construction_beginExistingObject.sqf
DESKTOP-UH65DCE\MusTanG df742612d4 Fixes and Upgrades
Fixed Flag in ground upon building, added full on vector to the snapping
system, added mins and max to the movements key handler and cleaned up
code
2017-02-24 00:03:59 -06:00

48 lines
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/**
* ExileClient_construction_beginExistingObject
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*
eXpochClient_FREE_vectorBuilding
Made for Anarchy, adapted to eXpoch and ported into Altis Life and Operation BlockHead by DirtySanchez
and NOW EXILE WILL FEEL THE FREE VECTOR, go get a job sellers of scripts, this is a modding community.
Sharing is caring and douchebaggery is a bannable offense
http://DonkeyPunch.INFO
*/
private["_previewObjectClassName"];
if (ExileClientPlayerIsInCombat) then
{
["ErrorTitleAndText", ["Construction aborted!", "You cannot build during a combat."]] call ExileClient_gui_toaster_addTemplateToast;
}
else
{
ExileClientConstructionObject = _this;
ExileClientConstructionCanPlaceObject = false;
ExileClientConstructionConfig = ("getText(_x >> 'staticObject') == ExileClientConstructionObject" configClasses(configFile >> "CfgConstruction")) select 0;
_previewObjectClassName = getText(ExileClientConstructionConfig >> "previewObject");
ExileClientConstructionSnapToObjectClassNames = (ExileClientConstructionConfig >> "SnapObjects") call Bis_fnc_getCfgSubClasses;
ExileClientConstructionProcess = 2;
ExileClientConstructionRotation = 0;
ExileClientConstructionObjectDisplayName = getText(configFile >> "CfgVehicles" >> _previewObjectClassName >> "displayName");
ExileClientConstructionOffset = [0, 5,0];
BuildVecYaw = 0;BuildVecPitch = 0;BuildVecRoll = 0;
ExileClientConstructionMode = 1;
ExileClientConstructionIsInSelectSnapObjectMode = true;
ExileClientConstructionSupportSnapMode = count(ExileClientConstructionSnapToObjectClassNames) > 0;
ExileClientConstructionCurrentSnapToObject = objNull;
{
player reveal _x;
}
forEach (player nearObjects ["Exile_Construction_Abstract_Static", 20]);
["buildConstructionRequest", [_previewObjectClassName,ExileClientConstructionPosition]] call ExileClient_system_network_send;
};
true