mirror of
https://github.com/NRZ7/modChecker---Exile-version.git
synced 2024-08-30 17:32:11 +00:00
Better ExAd integration and general structure change
Reintal from scratch after this upgrade.
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192ec3d1d3
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5285299791
@ -1,3 +1,14 @@
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// **********************************************************************************************************
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// * This project is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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// * https://creativecommons.org/licenses/by-sa/4.0/
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// **********************************************************************************************************
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// @file Name: xm8modChecker.sqf
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// @file Author: jmayr2000 (from exilemod.com)
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// DO NOT TOUCH UNDER THIS LINE IF DON'T KNOW WHAT ARE YOU DOING
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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private["_display","_message","_strTxt","_pos"];
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try
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@ -9,8 +20,6 @@ try
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throw "No server info provided";
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};
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if ((firstCheck == 0) && (errorLevel > 0)) then { player allowdamage false }; // God Mode ON to avoid die and close dialog only if ModCheckerDisplay is auto executed.
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disableSerialization;
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[
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"",
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@ -22,16 +31,7 @@ disableSerialization;
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8
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] spawn BIS_fnc_dynamicText;
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/////////////////////////////////////////////////////////////////////////////////////////////
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// CUSTOMIZABLE PART HERE
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// Remember to add-delete-modify the same mod variable names used in xm8modChecker.sqf
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/////////////////////////////////////////////////////////////////////////////////////////////
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#include "..\..\..\..\addons\modChecker\modCheckerDisplayConfig.hpp"
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// END OF CUSTOMIZABLE TEXT, DO NOT TOUCH UNDER THIS LINE IF YOU DON'T KWOW WHAT ARE YOU DOING
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "..\..\..\..\addons\modChecker\modCheckerDisplay.hpp"
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_display = uiNameSpace getVariable ["RscExileXM8", displayNull];
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if(isNull _display)exitWith{
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@ -1,12 +1,18 @@
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errorLevel = 0; // Do not touch. Set errors to 0 before run modChecker.sqf
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#include "..\..\..\..\addons\modChecker\modCheckerConfig.hpp"
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// **********************************************************************************************************
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// * This project is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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// * https://creativecommons.org/licenses/by-sa/4.0/
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// **********************************************************************************************************
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// @file Name: xm8modChecker.sqf
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// @file Author: jmayr2000 and NRZ7 (www.standarol.com)
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// DO NOT TOUCH UNDER THIS LINE IF DON'T KNOW WHAT ARE YOU DOING
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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errorLevel = 0; // Do not touch. Set errors to 0 before run modChecker.sqf
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#include "..\..\..\..\addons\modChecker\modChecker.hpp"
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if (errorLevel > 0) then {
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warnMessage = "<t color='#ff0000' size='1.3' shadow='1' shadowColor='#000000' align='center'>Some is WRONG with your MODS</t><br/>"; // General error message
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} else {
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@ -14,6 +14,10 @@
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Link: http://www.exilemod.com/topic/10375-advanced-server-rules-for-xm8/
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*/
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// DO NOT TOUCH UNDER THIS LINE IF DON'T KNOW WHAT ARE YOU DOING
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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if ((firstCheck == 0) && (errorLevel > 0)) then { player allowdamage false }; // God Mode ON to avoid die and close dialog only if ModCheckerDisplay is auto executed.
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disableSerialization;
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@ -35,16 +39,7 @@ _buttonSpoiler = _display displayctrl 2400;
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_textSpoiler = _display displayctrl 1101;
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_text2 = _display displayCtrl 1102;
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/////////////////////////////////////////////////////////////////////////////////////////////
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// CUSTOMIZABLE PART HERE
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// Remember to add-delete-modify the same mod variable names used in modChecker.sqf
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/////////////////////////////////////////////////////////////////////////////////////////////
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#include "modCheckerDisplayConfig.hpp"
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// END OF CUSTOMIZABLE TEXT, DO NOT TOUCH UNDER THIS LINE IF YOU DON'T KWOW WHAT ARE YOU DOING
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "..\modCheckerDisplay.hpp"
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//Fill only the first text
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_text1 ctrlSetStructuredText (parseText _message);
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@ -8,15 +8,14 @@
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// You can configure requiered addons (error 99) or optional addons (error 1). If any required mod fails, the client load "You Loose" screen after close the dialog.
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//
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errorLevel = 0;
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#include "modCheckerConfig.hpp"
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// DO NOT TOUCH UNDER THIS LINE IF DON'T KNOW WHAT ARE YOU DOING
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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errorLevel = 0;
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#include "..\modChecker.hpp"
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if (errorLevel > 0) then {
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warnMessage = "<t color='#ff0000' size='1.3' shadow='1' shadowColor='#000000' align='center'>Some is WRONG with your MODS</t><br/>";
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} else {
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@ -26,7 +25,7 @@ if (errorLevel > 0) then {
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if ((errorLevel == 0) && (firstCheck == 0)) then {
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firstCheck = 1 // Do nothing
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} else {
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execVM "addons\modChecker\modCheckerDisplay.sqf"
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execVM "addons\modChecker\init\modCheckerDisplay.sqf"
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};
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// execVM "addons\modChecker\modCheckerDisplay.sqf"
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@ -1,8 +1,21 @@
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// Exile_Client Example
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// Change "Exile_Client" to name of the Cfg patche from desired mod
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// **********************************************************************************************************
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// * This project is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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// * https://creativecommons.org/licenses/by-sa/4.0/
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// **********************************************************************************************************
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// @file Name: modChecker.sqf
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// @file Author: NRZ7 (www.standarol.com)
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// @description: This script check the mods loaded by the client. If any mod is not loaded, pop's a screen with detailed information and clickable community links (modCheckerDisplay.sqf).
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// You can configure requiered addons (error 99) or optional addons (error 1). If any required mod fails, the client load "You Loose" screen after close the dialog.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Exile_Client Example - READ TO UNDERSTAND - DO NOT TOUCH - READ - DO NOT TOUCH - READ - DO NOT TOUCH
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Change "Exile_Client" to name of the CfgPatches from desired mod.
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// You can find under editor. ("Tools" - "Config Viewer" - "Configfile" - "CfgPatches")
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if (isClass(configFile >> "CfgPatches" >> "Exile_Client")) then {
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// Change checkExile to your desired mod variable name
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// Change "Exile Mod is" to your mod string
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// Change checkExile to your desired and unique mod variable name
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// Change "Exile Mod is" to your mod string. For advanced users, can change size, color, allign, etc.
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checkExile = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Exile Mod is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
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} else {
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// Change "Exile Mod is" to your mod string
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@ -11,6 +24,10 @@ if (isClass(configFile >> "CfgPatches" >> "Exile_Client")) then {
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errorLevel = errorLevel + 99
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// START OF MODS CONFIG - EDIT OR DELETE UNDER THIS LINE
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Esseker Example - DELETE OR MODIFY
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if (isClass(configFile >> "CfgPatches" >> "Esseker")) then {
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checkEsseker = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Esseker Map is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
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@ -67,3 +84,16 @@ if (isClass(configFile >> "CfgPatches" >> "CBA_main")) then
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checkCBA = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CBA_A3 is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
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errorLevel = errorLevel + 1
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};
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// YOU CAN ADD MORE MODS, ADD FOR EACH SOME CODE LIKE THIS
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/*
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if (isClass(configFile >> "CfgPatches" >> "YOUR_MOD_CLASSNAME")) then
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{
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checkYOURMOD = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>YOUR MOD is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
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} else {
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checkYOURMOD = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>YOUR MOD is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
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errorLevel = errorLevel + 1
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};
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*/
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@ -1,3 +1,17 @@
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// **********************************************************************************************************
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// * This project is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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// * https://creativecommons.org/licenses/by-sa/4.0/
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// **********************************************************************************************************
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// @file Name: modCheckerDisplay.sqf
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// @file Author: NRZ7 (www.standarol.com) and Repentz
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// @description: This script is a UI launched by modchecker.sqf. If any mod is not loaded, pop's a screen with detailed information and clickable community links (modCheckerDisplay.sqf).
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// You can configure custom messages and links to your community guides.
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/////////////////////////////////////////////////////////////////////////////////////////////
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// CUSTOMIZABLE PART HERE
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// Remember to add-delete-modify the same mod variable names used in modCheckerConfig.hpp
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Display header
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_message = "";
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_message = _message + "<t align='center' size='2' shadow='0'></t><br />";
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@ -20,4 +34,4 @@ _message = _message + checkCBA;
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_message = _message + "<br />";
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_message = _message + "If you get any error, please, read the following links<br /><br />";
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_message = _message + "Download the mods from <a href= 'http://steamcommunity.com/sharedfiles/filedetails/?id=752130537' color='#ff9900'>Steam Workshop</a> Only click on Subscribe!<br />";
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_message = _message + "<a href= 'http://standarol.com/index.php/topic,674.0.html' color='#ff9900'>Guía de lanzamiento e instalación de mods [ESPAÑOL]</a> </t><br /><br />";
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_message = _message + "<a href= 'http://standarol.com/index.php/topic,674.0.html' color='#ff9900'>Guía de lanzamiento e instalación de mods [ESPAÑOL]</a> </t><br /><br />";
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@ -8,7 +8,7 @@ waitUntil {!isNull findDisplay 46 && !isNil 'ExileClientLoadedIn' && getPlayerUI
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uiSleep 3;
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firstCheck = 0;
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execVM "addons\modChecker\modChecker.sqf";
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execVM "addons\modChecker\init\modCheckerInit.sqf";
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/*Note, if you have Exile ProtectionRemember.sqf, use this
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