// **********************************************************************************************************
// * This project is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
// * https://creativecommons.org/licenses/by-sa/4.0/
// **********************************************************************************************************
// @file Name: modChecker.sqf
// @file Author: NRZ7 (www.standarol.com)
// @description: This script check the mods loaded by the client. If any mod is not loaded, pop's a screen with detailed information and clickable community links (modCheckerDisplay.sqf).
// You can configure requiered addons (error 99) or optional addons (error 1). If any required mod fails, the client load "You Loose" screen after close the dialog.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Exile_Client Example - READ TO UNDERSTAND - DO NOT TOUCH - READ - DO NOT TOUCH - READ - DO NOT TOUCH
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Change "Exile_Client" to name of the CfgPatches from desired mod.
// You can find under editor. ("Tools" - "Config Viewer" - "Configfile" - "CfgPatches")
if (isClass(configFile >> "CfgPatches" >> "Exile_Client")) then {
// Change checkExile to your desired and unique mod variable name
// Change "Exile Mod is" to your mod string. For advanced users, can change size, color, allign, etc.
checkExile = "Exile Mod is found!
";
} else {
// Change "Exile Mod is" to your mod string
checkExile = "Exile Mod is NOT FOUND!
";
// Set 99 to Required, Set 1 to optional
errorLevel = errorLevel + 99
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// START OF MODS CONFIG - EDIT OR DELETE UNDER THIS LINE
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Esseker Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "Esseker")) then {
checkEsseker = "Esseker Map is found!
";
} else {
checkEsseker = "Esseker Map is NOT FOUND!
";
errorLevel = errorLevel + 99
};
// Zombis & Demonds Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "Ryanzombies")) then {
checkRyan = "Zombies and Demonds is found!
";
} else {
checkRyan = "Zombies and Demonds is NOT FOUND!
";
errorLevel = errorLevel + 99
};
// CUP_Weapons Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Weapons_WeaponsCore")) then {
checkWeapons = "CUP Weapons is found!
";
} else {
checkWeapons = "CUP Weapons is NOT FOUND!
";
errorLevel = errorLevel + 99
};
// CUP_Vehicles Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Vehicles_Core")) then {
checkVehicles = "CUP Vehicles is found!
";
} else {
checkVehicles = "CUP Vehicles is NOT FOUND!
";
errorLevel = errorLevel + 99
};
// CUP_TerrainCore Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Worlds")) then {
checkTerrain = "CUP Terrain Core is found!
";
} else {
checkTerrain = "CUP Terrain Core is NOT FOUND!
";
errorLevel = errorLevel + 1
};
// CUP_Units Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Creatures_People_Core")) then {
checkUnits = "CUP Units is found!
";
} else {
checkUnits = "CUP Units is NOT FOUND!
";
errorLevel = errorLevel + 99
};
// Community Base Addon Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CBA_main")) then
{
checkCBA = "CBA_A3 is found!
";
} else {
checkCBA = "CBA_A3 is NOT FOUND!
";
errorLevel = errorLevel + 1
};
// YOU CAN ADD MORE MODS, ADD FOR EACH SOME CODE LIKE THIS
/*
if (isClass(configFile >> "CfgPatches" >> "YOUR_MOD_CLASSNAME")) then
{
checkYOURMOD = "YOUR MOD is found!
";
} else {
checkYOURMOD = "YOUR MOD is NOT FOUND!
";
errorLevel = errorLevel + 1
};
*/