Files
modChecker---Exile-version/addons/modChecker/modChecker.sqf
2016-10-15 09:42:10 +02:00

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// **********************************************************************************************************
// * This project is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
// * https://creativecommons.org/licenses/by-sa/4.0/
// **********************************************************************************************************
// @file Name: modChecker.sqf
// @file Author: NRZ7 (www.standarol.com)
// @description: This script check the mods loaded by the client. If any mod is not loaded, pop's a screen with detailed information and clickable community links (modCheckerDisplay.sqf).
// You can configure requiered addons (errorLevel 99) or optional addons (errorLevel 1). If any mod fails or this script is manually executed, launch modCheckerDisplay.sqf
// You can execute this script running this code in local // [] execVM "addons\scripts\modChecker.sqf"
errorLevel = 0; // Do not touch. Set errors to 0 before run modChecker.sqf
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Exile_Client Example - READ TO UNDERSTAND - DO NOT TOUCH - READ - DO NOT TOUCH - READ - DO NOT TOUCH
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Change "Exile_Client" to name of the CfgPatches from desired mod.
// You can find under editor. ("Tools" - "Config Viewer" - "Configfile" - "CfgPatches")
if (isClass(configFile >> "CfgPatches" >> "Exile_Client")) then {
// Change checkExile to your desired and unique mod variable name
// Change "Exile Mod is" to your mod string. For advanced users, can change size, color, allign, etc.
checkExile = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Exile Mod is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
// Change "Exile Mod is" to your mod string
checkExile = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Exile Mod is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
// Set 99 to Required, Set 1 to optional
errorLevel = errorLevel + 99
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// START OF MODS CONFIG - EDIT OR DELETE UNDER THIS LINE
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Esseker Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "Esseker")) then {
checkEsseker = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Esseker Map is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkEsseker = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Esseker Map is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// Zombis & Demonds Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "Ryanzombies")) then {
checkRyan = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Zombies and Demonds is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkRyan = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Zombies and Demonds is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// CUP_Weapons Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Weapons_WeaponsCore")) then {
checkWeapons = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Weapons is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkWeapons = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Weapons is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// CUP_Vehicles Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Vehicles_Core")) then {
checkVehicles = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Vehicles is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkVehicles = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Vehicles is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// CUP_TerrainCore Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Worlds")) then {
checkTerrain = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Terrain Core is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkTerrain = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Terrain Core is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 1
};
// CUP_Units Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Creatures_People_Core")) then {
checkUnits = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Units is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkUnits = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Units is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// Community Base Addon Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CBA_main")) then {
checkCBA = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CBA_A3 is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkCBA = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CBA_A3 is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 1
};
// YOU CAN ADD MORE MODS, ADD FOR EACH SOME CODE LIKE THIS
/*
if (isClass(configFile >> "CfgPatches" >> "YOUR_MOD_CLASSNAME")) then {
checkYOURMOD = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>YOUR MOD is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
checkYOURMOD = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>YOUR MOD is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 1
};
*/
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// DO NOT TOUCH UNDER THIS LINE IF DON'T KNOW WHAT ARE YOU DOING
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if (errorLevel > 0) then {
warnMessage = "<t color='#ff0000' size='1.3' shadow='1' shadowColor='#000000' align='center'>Some is WRONG with your MODS</t><br/>"; // General error message
} else {
warnMessage = "<t color='#2fd402' size='1.3' shadow='1' shadowColor='#000000' align='center'>All MODS are FINE</t><br/>"; // All mods are loaded message
};
if ((errorLevel == 0) && (firstCheck == 0)) then {
firstCheck = 1
} else {
execVM "addons\modChecker\modCheckerDisplay.sqf"
};
// execVM "addons\modChecker\modCheckerDisplay.sqf"