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Updated to include the executable
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The atlas.js node.js server is intended to do one thing - serve your `MapImg`, `CellImg_` and `/n/n/n.png` files over HTTP. It is written for this single purpose, and will serve no other files.
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This server obviously requires you have **node.js** installed on your system. You will also require the `node_modules` included here in a .zip file for your convenience.
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An executable version (Windows x64 exe) has been provided for your convenience as `atlas-simple-http-server.zip`.
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### Configuration
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Please remember to edit `ServerWWWPort` and `ATLAS_ServerGrid_Folder` to your liking, and remember to *port-forward* the chosen port to your public IP.
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Please remember to edit `localPort` and `serverGridFolder` to your liking, and remember to *port-forward* the chosen port to your public IP.
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### Running
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Run the server via `node atlas.js`
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Run the server either via `node atlas.js` or by launching `atlas-simple-http-server.exe`.
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### Debugging
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`atlas.js` outputs full headers received and the raw request. Use these to debug what the Game server is trying to do and failing.
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The simple HTTP server outputs full headers received and the raw request. Use these to debug what the Game server is trying (and failing) to do.
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If you're getting repeated requests for the same file, **make sure your `SeamlessDataPort` is port-fordwarded and included in your starter cmd**. Once that is done, the server should stop making a fool of itself. ;]
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If you're getting repeated requests for the same file, **make sure your `SeamlessDataPort` is port-fordwarded and included in your starter cmd**. Once that is done, the server should stop making a fool of itself. ;]
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### Required packages
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- [fs]
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- [http]
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- [url]
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- [nconf]
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/* ---------------------------------
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* ATLAS local HTTP server for serving map-related images
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*
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* Version: 1.0
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* Last change: 2018-12-29
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* Author: Kad, kadigan.ksb@gmail.com
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* License: GPL v3.0
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*/
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// CONFIG:
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var nconf = require('nconf');
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nconf.argv().env();
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nconf.file({ file: 'config.json' });
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// on what port should the server be listening to? (you will need to forward this port, it's TCP)
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// NOTE: you only need ONE map server for your entire ATLAS World
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var ServerWWWPort = 10000;
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// default config values:
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nconf.defaults({
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"serverGridFolder": "./ServerGrid",
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"localport": 10000
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});
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var ServerWWWPort = nconf.get('localport');
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// where do you keep the images on disk? (note: replace all \ with / or it won't work!)
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var ATLAS_ServerGrid_Folder = 'd:/STEAM/steamapps/common/ATLAS Dedicated Server/ShooterGame/ServerGrid';
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var ATLAS_ServerGrid_Folder = nconf.get('serverGridFolder');
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// =====================================================================================================
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// import requirements
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@ -88,7 +86,7 @@ var server = http.createServer (function handler (request, response) {
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var fileData = fs.readFileSync(ATLAS_ServerGrid_Folder + 'CellImg_' + CellImg.join('-') + '.png');
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response.writeHead(200, new defaultResponse('image/jpg', fileData.length));
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response.write(fileData);
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response.end();
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response.end();D
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return;
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}
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console.log(" ERROR: CellImg_" + CellImg.join('-') + ".jpg not found in " + ATLAS_ServerGrid_Folder + ", cannot serve. Aborting.");
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{
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"localPort": 10000,
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"serverGridFolder": "d:/STEAM/steamapps/common/ATLAS Dedicated Server/ShooterGame/ServerGrid"
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}
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{
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"name": "atlas-http-server",
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"version": "1.0.0",
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"description": "ATLAS HTTP server for your ATLAS MMO dedicated server - when you just can't get the maps to show no matter what",
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"main": "atlas.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "Kadigan ks/b/ <kadigan.ksb@gmail.com>",
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"license": "GPL-3.0",
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"dependencies": {
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"fs": "0.0.1-security",
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"http": "0.0.0",
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"nconf": "^0.10.0",
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"url": "^0.11.0"
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}
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}
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