diff --git a/Mission Files/hardcore.namalsk/init.c b/Mission Files/hardcore.namalsk/init.c index 423bf95..d3560ab 100644 --- a/Mission Files/hardcore.namalsk/init.c +++ b/Mission Files/hardcore.namalsk/init.c @@ -30,16 +30,16 @@ void main() [Namalsk] Mission time init after CE init to determine if storage mission type is outside of the required time-frame currently recommended time-frame is: - 11/1 -> 3/31 - keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period! + 11/1 -> 11/30 + keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period! while using: - day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL) - night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL) + day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL) + night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL) */ int year, month, day, hour, minute; GetGame().GetWorld().GetDate( year, month, day, hour, minute ); - if ( ( month < 11 ) && ( month > 3 ) ) + if ( ( month < 11 ) || ( month >= 12 ) ) { year = 2011; month = 11; diff --git a/Mission Files/regular.namalsk/init.c b/Mission Files/regular.namalsk/init.c index 423bf95..d3560ab 100644 --- a/Mission Files/regular.namalsk/init.c +++ b/Mission Files/regular.namalsk/init.c @@ -30,16 +30,16 @@ void main() [Namalsk] Mission time init after CE init to determine if storage mission type is outside of the required time-frame currently recommended time-frame is: - 11/1 -> 3/31 - keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period! + 11/1 -> 11/30 + keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period! while using: - day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL) - night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL) + day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL) + night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL) */ int year, month, day, hour, minute; GetGame().GetWorld().GetDate( year, month, day, hour, minute ); - if ( ( month < 11 ) && ( month > 3 ) ) + if ( ( month < 11 ) || ( month >= 12 ) ) { year = 2011; month = 11;