CE files updates (related to split of island/survival).
Plus some minor fix to server config for hardcore servers.
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@ -14,4 +14,7 @@ Do not forget to add attribute act="car", if root class represents moveable vehi
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<rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
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<rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
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</classes>
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<ce folder="db">
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<file name="types_dzn.xml" type="types" />
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</ce>
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</economycore>
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1013
Mission Files/hardcore.namalsk/db/types_dzn.xml
Normal file
1013
Mission Files/hardcore.namalsk/db/types_dzn.xml
Normal file
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3
Mission Files/hardcore.namalsk/mapgroupdirt.xml
Normal file
3
Mission Files/hardcore.namalsk/mapgroupdirt.xml
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@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<map>
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</map>
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@ -14,4 +14,7 @@ Do not forget to add attribute act="car", if root class represents moveable vehi
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<rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
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<rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
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</classes>
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<ce folder="db">
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<file name="types_dzn.xml" type="types" />
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</ce>
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</economycore>
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File diff suppressed because it is too large
Load Diff
1013
Mission Files/regular.namalsk/db/types_dzn.xml
Normal file
1013
Mission Files/regular.namalsk/db/types_dzn.xml
Normal file
File diff suppressed because it is too large
Load Diff
3
Mission Files/regular.namalsk/mapgroupdirt.xml
Normal file
3
Mission Files/regular.namalsk/mapgroupdirt.xml
Normal file
@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<map>
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</map>
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@ -1,5 +1,5 @@
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// standard server params
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hostname = "Regular Namalsk Server";
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hostname = "Hardcore Namalsk Server";
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password = "";
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passwordAdmin = "";
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maxPlayers = 30;
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