Namalsk-Server/Mission Files/hardcore.namalsk/db/events.xml
SumrakDZN bbec8ad7c5 Updated files for 1.14 game update
Added: LE-MAS assault rifle into Tier 4 areas with a guaranteed magazine spawn
Added: 25rnd LE-MAS magazine into Tier 4 areas
Added: NV-PVS4 scope to Tier 4 (sea-ice exclusive) areas
Added: Hunting traps (small fish trap, fish net trap, snare trap, all with 2 hour lifetime)
Added: Sardines, Bitterlings and Hare (crafted output from hunting traps)
Added: Hare leg and pelt (crafted output from skinning hare)
Added: Tripwire trap (crafted)
Added: Yellow NBC suit into medic and firefighter areas
Added: PO-X antidote into medical crate dynamic event
Added: Gas mask filter into Tier 2 and 3 firefighter, industrial and medical areas
Added: A chance for a gas mask filter to spawn in NBC respirator and gas mask
Added: Grey and yellow NBC infected with a chance to spawn a gas mask filter
Changed: Expanded reach of Tier 2 area over Brensk railway station and whole Tara island
Tweaked: NBC respirator now spawns in firefighter and medical areas only
Tweaked: Combat gas mask now spawns in military areas only
Tweaked: Combat gas mask random init quantity to an interval of 40 and 100
Tweaked: Gas mask now spawns only in Tier 2 and 3 industrial areas
Tweaked: Lowered number of grey NBC suit parts to compensate for the addition of the yellow one
Tweaked: Lowered number of 1PN51 scopes to compensate for the addition of NV-PVS4 scope
Tweaked: Alakit water tower spawns weapon loot on top
Fixed: Missing entry for Carp, Mackerel in types list
Removed: A chance to spawn civilian bullets in NBC pants
Removed: Un-used Bait and BoneBait in types list
2021-09-28 19:46:03 +02:00

423 lines
23 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
<event name="Loot">
<waves>0</waves>
<nominal>0</nominal>
<min>0</min>
<max>0</max>
<lifetime>0</lifetime>
<restock>0</restock>
<saferadius>0</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>50</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0" />
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children />
</event>
<event name="StaticMedDrop">
<waves>0</waves>
<nominal>6</nominal>
<min>0</min>
<max>0</max>
<lifetime>2500</lifetime>
<restock>0</restock>
<saferadius>250</saferadius>
<distanceradius>250</distanceradius>
<cleanupradius>500</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="10" lootmin="5" max="6" min="6" type="Misc_cargo_cont_net1"/>
</children>
</event>
<event name="TrajectoryStones">
<waves>0</waves>
<nominal>100</nominal>
<min>1</min>
<max>2</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
<position>player</position>
<limit>parent</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="SmallStone"/>
</children>
</event>
<event name="InfectedArmy">
<waves>0</waves>
<nominal>0</nominal>
<min>0</min>
<max>800</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Autumn"/>
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Flat"/>
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_PautRev"/>
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_PatrolNormal_Summer"/>
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_SoldierNormal"/>
<child lootmax="0" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Officer_Desert"/>
<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland1"/>
<child lootmax="0" lootmin="0" max="0" min="15" type="ZmbM_ruSoldier_normal_Woodland2"/>
<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_usSoldier_normal_Woodland"/>
<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_nacSoldier_normal"/>
</children>
</event>
<event name="InfectedIndustrial">
<waves>0</waves>
<nominal>0</nominal>
<min>0</min>
<max>400</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbF_BlueCollarFat_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbF_BlueCollarFat_Green"/>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbF_BlueCollarFat_Red"/>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbF_BlueCollarFat_White"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Orange"/>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbM_ConstrWorkerNormal_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbM_ConstrWorkerNormal_Black"/>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbM_ConstrWorkerNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="3" type="ZmbM_ConstrWorkerNormal_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="2" type="ZmbM_HandymanNormal_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="2" type="ZmbM_HandymanNormal_White"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_HeavyIndustryWorker"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Green"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Red"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_OffshoreWorker_Green"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_OffshoreWorker_Orange"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_OffshoreWorker_Red"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_OffshoreWorker_Yellow"/>
<child lootmax="0" lootmin="0" max="0" min="2" type="ZmbM_FirefighterNormal"/>
<child lootmax="0" lootmin="0" max="0" min="4" type="ZmbM_NBC_Grey"/>
</children>
</event>
<event name="InfectedCivil">
<waves>0</waves>
<nominal>0</nominal>
<min>0</min>
<max>300</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JoggerSkinny_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JoggerSkinny_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JoggerSkinny_Brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JoggerSkinny_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JoggerSkinny_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_MilkMaidOld_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_MilkMaidOld_Black"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_MilkMaidOld_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_MilkMaidOld_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_VillagerOld_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_VillagerOld_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_VillagerOld_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_VillagerOld_White"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FarmerFat_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FarmerFat_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FarmerFat_Brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FarmerFat_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_JoggerSkinny_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_JoggerSkinny_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_JoggerSkinny_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_SurvivorDean_Black"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_SurvivorDean_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_SurvivorDean_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_VillagerOld_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_VillagerOld_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_VillagerOld_White"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_HikerSkinny_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_HikerSkinny_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_HikerSkinny_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_HikerSkinny_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FishermanOld_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FishermanOld_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FishermanOld_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_FishermanOld_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HermitSkinny_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HermitSkinny_Black"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HermitSkinny_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HermitSkinny_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HikerSkinny_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HikerSkinny_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HikerSkinny_Yellow"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HunterOld_Autumn"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HunterOld_Spring"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HunterOld_Summer"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_HunterOld_Winter"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_priestPopSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_PrisonerSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_PoliceWomanNormal"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_PolicemanFat"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_PolicemanSpecForce"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_CitizenANormal_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_CitizenANormal_Brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_CitizenBSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_Clerk_Normal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_Clerk_Normal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_Clerk_Normal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_Clerk_Normal_White"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_White"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_beige"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_black"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_checks"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_white"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_yellow"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_SkaterYoung_Brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_SkaterYoung_Striped"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_SkaterYoung_Violet"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_SurvivorNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_SurvivorNormal_Orange"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_SurvivorNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbF_SurvivorNormal_White"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CitizenASkinny_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CitizenASkinny_Brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CitizenASkinny_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CitizenASkinny_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CitizenBFat_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CitizenBFat_Green"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CitizenBFat_Red"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_ClerkFat_Brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_ClerkFat_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_ClerkFat_Khaki"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_ClerkFat_White"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Olive"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_Jacket_beige"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_Jacket_black"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_Jacket_blue"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_Jacket_brown"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_Jacket_grey"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_Jacket_khaki"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_JournalistSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_MotobikerFat_Beige"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_MotobikerFat_Black"/>
<child lootmax="0" lootmin="0" max="0" min="1" type="ZmbM_MotobikerFat_Blue"/>
</children>
</event>
<event name="InfectedMedic">
<waves>0</waves>
<nominal>0</nominal>
<min>0</min>
<max>40</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_DoctorSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_NurseFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_PatientOld"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_DoctorFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Black"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_PatientSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_NBC_Yellow"/>
</children>
</event>
<event name="AnimalGoat">
<waves>0</waves>
<nominal>1</nominal>
<min>3</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="2" type="Animal_CapraHircusF"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircus_White"/>
</children>
</event>
<event name="AnimalSheep">
<waves>0</waves>
<nominal>1</nominal>
<min>3</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAries"/>
<child lootmax="0" lootmin="0" max="5" min="3" type="Animal_OvisAriesF"/>
</children>
</event>
<event name="AnimalRoeDeer">
<waves>0</waves>
<nominal>2</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>
<child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>
</children>
</event>
<event name="AnimalDeer">
<waves>0</waves>
<nominal>2</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>
<child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CervusElaphusF"/>
</children>
</event>
<event name="AnimalWildBoar">
<waves>0</waves>
<nominal>2</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>
</children>
</event>
<event name="AnimalWolf">
<waves>0</waves>
<nominal>7</nominal>
<min>3</min>
<max>5</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/>
<child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/>
</children>
</event>
<event name="AnimalBrownBear">
<nominal>0</nominal>
<min>3</min>
<max>3</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>
</children>
</event>
<event name="AnimalPolarBear">
<nominal>0</nominal>
<min>5</min>
<max>5</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusMaritimus"/>
</children>
</event>
</events>