#include <gtest/gtest.h>
#include "eGameMessageType.h"

TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
	EXPECT_EQ(eGameMessageType::TELEPORT, static_cast<eGameMessageType>(19));
	EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, static_cast<eGameMessageType>(26));
	EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, static_cast<eGameMessageType>(30));
	EXPECT_EQ(eGameMessageType::DIE, static_cast<eGameMessageType>(37));
	EXPECT_EQ(eGameMessageType::REQUEST_DIE, static_cast<eGameMessageType>(38));
	EXPECT_EQ(eGameMessageType::PLAY_EMOTE, static_cast<eGameMessageType>(41));
	EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, static_cast<eGameMessageType>(43));
	EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, static_cast<eGameMessageType>(48));
	EXPECT_EQ(eGameMessageType::SET_NAME, static_cast<eGameMessageType>(72));
	EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, static_cast<eGameMessageType>(118));
	EXPECT_EQ(eGameMessageType::START_SKILL, static_cast<eGameMessageType>(119));
	EXPECT_EQ(eGameMessageType::VERIFY_ACK, static_cast<eGameMessageType>(121));
	EXPECT_EQ(eGameMessageType::ADD_SKILL, static_cast<eGameMessageType>(127));
	EXPECT_EQ(eGameMessageType::REMOVE_SKILL, static_cast<eGameMessageType>(128));
	EXPECT_EQ(eGameMessageType::SET_CURRENCY, static_cast<eGameMessageType>(133));
	EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, static_cast<eGameMessageType>(137));
	EXPECT_EQ(eGameMessageType::PICKUP_ITEM, static_cast<eGameMessageType>(139));
	EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, static_cast<eGameMessageType>(140));
	EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, static_cast<eGameMessageType>(154));
	EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, static_cast<eGameMessageType>(155));
	EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, static_cast<eGameMessageType>(159));
	EXPECT_EQ(eGameMessageType::RESURRECT, static_cast<eGameMessageType>(160));
	EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(191));
	EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(192));
	EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, static_cast<eGameMessageType>(193));
	EXPECT_EQ(eGameMessageType::SET_STUNNED, static_cast<eGameMessageType>(198));
	EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, static_cast<eGameMessageType>(200));
	EXPECT_EQ(eGameMessageType::KNOCKBACK, static_cast<eGameMessageType>(202));
	EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, static_cast<eGameMessageType>(209));
	EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, static_cast<eGameMessageType>(213));
	EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, static_cast<eGameMessageType>(224));
	EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<eGameMessageType>(227));
	EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, static_cast<eGameMessageType>(230));
	EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, static_cast<eGameMessageType>(231));
	EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, static_cast<eGameMessageType>(233));
	EXPECT_EQ(eGameMessageType::OFFER_MISSION, static_cast<eGameMessageType>(248));
	EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, static_cast<eGameMessageType>(249));
	EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, static_cast<eGameMessageType>(254));
	EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, static_cast<eGameMessageType>(255));
	EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, static_cast<eGameMessageType>(336));
	EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, static_cast<eGameMessageType>(357));
	EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, static_cast<eGameMessageType>(358));
	EXPECT_EQ(eGameMessageType::REQUEST_USE, static_cast<eGameMessageType>(364));
	EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, static_cast<eGameMessageType>(369));
	EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, static_cast<eGameMessageType>(373));
	EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, static_cast<eGameMessageType>(374));
	EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, static_cast<eGameMessageType>(383));
	EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, static_cast<eGameMessageType>(389));
	EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, static_cast<eGameMessageType>(391));
	EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, static_cast<eGameMessageType>(400));
	EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, static_cast<eGameMessageType>(402));
	EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, static_cast<eGameMessageType>(403));
	EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, static_cast<eGameMessageType>(404));
	EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, static_cast<eGameMessageType>(405));
	EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, static_cast<eGameMessageType>(406));
	EXPECT_EQ(eGameMessageType::ACTIVITY_START, static_cast<eGameMessageType>(407));
	EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, static_cast<eGameMessageType>(408));
	EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<eGameMessageType>(409));
	EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, static_cast<eGameMessageType>(411));
	EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(416));
	EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(417));
	EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<eGameMessageType>(425));
	EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, static_cast<eGameMessageType>(427));
	EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, static_cast<eGameMessageType>(428));
	EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<eGameMessageType>(448));
	EXPECT_EQ(eGameMessageType::SET_FLAG, static_cast<eGameMessageType>(471));
	EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<eGameMessageType>(472));
	EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, static_cast<eGameMessageType>(476));
	EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, static_cast<eGameMessageType>(486));
	EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, static_cast<eGameMessageType>(495));
	EXPECT_EQ(eGameMessageType::SPAWN_PET, static_cast<eGameMessageType>(498));
	EXPECT_EQ(eGameMessageType::DESPAWN_PET, static_cast<eGameMessageType>(499));
	EXPECT_EQ(eGameMessageType::PLAYER_LOADED, static_cast<eGameMessageType>(505));
	EXPECT_EQ(eGameMessageType::PLAYER_READY, static_cast<eGameMessageType>(509));
	EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, static_cast<eGameMessageType>(515));
	EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, static_cast<eGameMessageType>(519));
	EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, static_cast<eGameMessageType>(520));
	EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, static_cast<eGameMessageType>(529));
	EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, static_cast<eGameMessageType>(530));
	EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, static_cast<eGameMessageType>(531));
	EXPECT_EQ(eGameMessageType::SMASH, static_cast<eGameMessageType>(537));
	EXPECT_EQ(eGameMessageType::UN_SMASH, static_cast<eGameMessageType>(538));
	EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, static_cast<eGameMessageType>(547));
	EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<eGameMessageType>(546));
	EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, static_cast<eGameMessageType>(561));
	EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, static_cast<eGameMessageType>(565));
	EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, static_cast<eGameMessageType>(566));
	EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, static_cast<eGameMessageType>(568));
	EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, static_cast<eGameMessageType>(576));
	EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, static_cast<eGameMessageType>(602));
	EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, static_cast<eGameMessageType>(603));
	EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, static_cast<eGameMessageType>(607));
	EXPECT_EQ(eGameMessageType::COMMAND_PET, static_cast<eGameMessageType>(640));
	EXPECT_EQ(eGameMessageType::PET_RESPONSE, static_cast<eGameMessageType>(641));
	EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(648));
	EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(649));
	EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, static_cast<eGameMessageType>(656));
	EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, static_cast<eGameMessageType>(659));
	EXPECT_EQ(eGameMessageType::NOTIFY_PET, static_cast<eGameMessageType>(660));
	EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, static_cast<eGameMessageType>(661));
	EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, static_cast<eGameMessageType>(662));
	EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, static_cast<eGameMessageType>(663));
	EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, static_cast<eGameMessageType>(686));
	EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, static_cast<eGameMessageType>(667));
	EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, static_cast<eGameMessageType>(668));
	EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<eGameMessageType>(673));
	EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<eGameMessageType>(674));
	EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(678));
	EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(679));
	EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, static_cast<eGameMessageType>(681));
	EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, static_cast<eGameMessageType>(683));
	EXPECT_EQ(eGameMessageType::SET_PET_NAME, static_cast<eGameMessageType>(684));
	EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<eGameMessageType>(675));
	EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, static_cast<eGameMessageType>(692));
	EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, static_cast<eGameMessageType>(693));
	EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<eGameMessageType>(703));
	EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<eGameMessageType>(713));
	EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, static_cast<eGameMessageType>(716));
	EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, static_cast<eGameMessageType>(717));
	EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, static_cast<eGameMessageType>(724));
	EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, static_cast<eGameMessageType>(725));
	EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, static_cast<eGameMessageType>(729));
	EXPECT_EQ(eGameMessageType::START_PATHING, static_cast<eGameMessageType>(733));
	EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(734));
	EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(735));
	EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<eGameMessageType>(737));
	EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, static_cast<eGameMessageType>(746));
	EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, static_cast<eGameMessageType>(750));
	EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, static_cast<eGameMessageType>(760));
	EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, static_cast<eGameMessageType>(761));
	EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, static_cast<eGameMessageType>(762));
	EXPECT_EQ(eGameMessageType::END_CINEMATIC, static_cast<eGameMessageType>(763));
	EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, static_cast<eGameMessageType>(764));
	EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<eGameMessageType>(767));
	EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, static_cast<eGameMessageType>(768));
	EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, static_cast<eGameMessageType>(770));
	EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, static_cast<eGameMessageType>(781));
	EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(793));
	EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(794));
	EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, static_cast<eGameMessageType>(821));
	EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, static_cast<eGameMessageType>(831));
	EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, static_cast<eGameMessageType>(840));
	EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, static_cast<eGameMessageType>(841));
	EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, static_cast<eGameMessageType>(842));
	EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, static_cast<eGameMessageType>(845));
	EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, static_cast<eGameMessageType>(850));
	EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, static_cast<eGameMessageType>(858));
	EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, static_cast<eGameMessageType>(860));
	EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, static_cast<eGameMessageType>(861));
	EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<eGameMessageType>(863));
	EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, static_cast<eGameMessageType>(868));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, static_cast<eGameMessageType>(869));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, static_cast<eGameMessageType>(870));
	EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, static_cast<eGameMessageType>(871));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, static_cast<eGameMessageType>(872));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, static_cast<eGameMessageType>(873));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, static_cast<eGameMessageType>(874));
	EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, static_cast<eGameMessageType>(875));
	EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, static_cast<eGameMessageType>(876));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, static_cast<eGameMessageType>(877));
	EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, static_cast<eGameMessageType>(878));
	EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(879));
	EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, static_cast<eGameMessageType>(880));
	EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, static_cast<eGameMessageType>(881));
	EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(882));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, static_cast<eGameMessageType>(883));
	EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, static_cast<eGameMessageType>(884));
	EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, static_cast<eGameMessageType>(888));
	EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, static_cast<eGameMessageType>(905));
	EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, static_cast<eGameMessageType>(906));
	EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, static_cast<eGameMessageType>(907));
	EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, static_cast<eGameMessageType>(942));
	EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, static_cast<eGameMessageType>(999));
	EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, static_cast<eGameMessageType>(1000));
	EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, static_cast<eGameMessageType>(1001));
	EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, static_cast<eGameMessageType>(1005));
	EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, static_cast<eGameMessageType>(1042));
	EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, static_cast<eGameMessageType>(1043));
	EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, static_cast<eGameMessageType>(1044));
	EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<eGameMessageType>(1053));
	EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<eGameMessageType>(1046));
	EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, static_cast<eGameMessageType>(1057));
	EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1061));
	EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1062));
	EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1063));
	EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, static_cast<eGameMessageType>(1068));
	EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, static_cast<eGameMessageType>(1069));
	EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, static_cast<eGameMessageType>(1073));
	EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<eGameMessageType>(1081));
	EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1093));
	EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, static_cast<eGameMessageType>(1094));
	EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, static_cast<eGameMessageType>(1095));
	EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<eGameMessageType>(1096));
	EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, static_cast<eGameMessageType>(1097));
	EXPECT_EQ(eGameMessageType::REPORT_BUG, static_cast<eGameMessageType>(1198));
	EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, static_cast<eGameMessageType>(1129));
	EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, static_cast<eGameMessageType>(1144));
	EXPECT_EQ(eGameMessageType::SYNC_SKILL, static_cast<eGameMessageType>(1145));
	EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1148));
	EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1151));
	EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, static_cast<eGameMessageType>(1155));
	EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, static_cast<eGameMessageType>(1165));
	EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<eGameMessageType>(1184));
	EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<eGameMessageType>(1185));
	EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, static_cast<eGameMessageType>(1197));
	EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, static_cast<eGameMessageType>(1202));
	EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, static_cast<eGameMessageType>(1213));
	EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, static_cast<eGameMessageType>(1218));
	EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, static_cast<eGameMessageType>(1223));
	EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, static_cast<eGameMessageType>(1230));
	EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, static_cast<eGameMessageType>(1231));
	EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<eGameMessageType>(1252));
	EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<eGameMessageType>(1253));
	EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, static_cast<eGameMessageType>(1254));
	EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<eGameMessageType>(1255));
	EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, static_cast<eGameMessageType>(1260));
	EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<eGameMessageType>(1273));
	EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<eGameMessageType>(1276));
	EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, static_cast<eGameMessageType>(1284));
	EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<eGameMessageType>(1296));
	EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1300));
	EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1301));
	EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<eGameMessageType>(1305));
	EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, static_cast<eGameMessageType>(1306));
	EXPECT_EQ(eGameMessageType::MATCH_REQUEST, static_cast<eGameMessageType>(1308));
	EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, static_cast<eGameMessageType>(1309));
	EXPECT_EQ(eGameMessageType::MATCH_UPDATE, static_cast<eGameMessageType>(1310));
	EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<eGameMessageType>(1131));
	EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, static_cast<eGameMessageType>(1132));
	EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, static_cast<eGameMessageType>(1337));
	EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, static_cast<eGameMessageType>(1338));
	EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1340));
	EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1341));
	EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1342));
	EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1343));
	EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1344));
	EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1345));
	EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1346));
	EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1347));
	EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, static_cast<eGameMessageType>(1350));
	EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, static_cast<eGameMessageType>(1366));
	EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, static_cast<eGameMessageType>(1369));
	EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, static_cast<eGameMessageType>(1370));
	EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<eGameMessageType>(1371));
	EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<eGameMessageType>(1372));
	EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<eGameMessageType>(1373));
	EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, static_cast<eGameMessageType>(1374));
	EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, static_cast<eGameMessageType>(1390));
	EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, static_cast<eGameMessageType>(1391));
	EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, static_cast<eGameMessageType>(1392));
	EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, static_cast<eGameMessageType>(1393));
	EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, static_cast<eGameMessageType>(1395));
	EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<eGameMessageType>(1396));
	EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, static_cast<eGameMessageType>(1409));
	EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, static_cast<eGameMessageType>(1435));
	EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, static_cast<eGameMessageType>(1448));
	EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, static_cast<eGameMessageType>(1459));
	EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, static_cast<eGameMessageType>(1468));
	EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, static_cast<eGameMessageType>(1471));
	EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, static_cast<eGameMessageType>(1472));
	EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, static_cast<eGameMessageType>(1474));
	EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, static_cast<eGameMessageType>(1476));
	EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<eGameMessageType>(1477));
	EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, static_cast<eGameMessageType>(1481));
	EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<eGameMessageType>(1498));
	EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<eGameMessageType>(1516));
	EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, static_cast<eGameMessageType>(1557));
	EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, static_cast<eGameMessageType>(1558));
	EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, static_cast<eGameMessageType>(1559));
	EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, static_cast<eGameMessageType>(1562));
	EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, static_cast<eGameMessageType>(1563));
	EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, static_cast<eGameMessageType>(1618));
	EXPECT_EQ(eGameMessageType::ADD_BUFF, static_cast<eGameMessageType>(1647));
	EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<eGameMessageType>(1642));
	EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, static_cast<eGameMessageType>(1170));
	EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<eGameMessageType>(1606));
	EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1505));
	EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1511));
	EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1510));
	EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1506));
	EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<eGameMessageType>(1547));
	EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, static_cast<eGameMessageType>(1553));
	EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, static_cast<eGameMessageType>(1591));
	EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, static_cast<eGameMessageType>(1617));
	EXPECT_EQ(eGameMessageType::REMOVE_BUFF, static_cast<eGameMessageType>(1648));
	EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1666));
	EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1667));
	EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<eGameMessageType>(1676));
	EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, static_cast<eGameMessageType>(1727));
	EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<eGameMessageType>(1734));
	EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, static_cast<eGameMessageType>(1735));
	EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, static_cast<eGameMessageType>(1756));
	EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<eGameMessageType>(1767));
}
