DarkflameServer/dGame/NejlikaHelpers.h

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#include <Entity.h>
namespace nejlika::NejlikaHelpers
{
void RenderDamageText(const std::string& text, Entity* attacker, Entity* damaged,
float scale = 1, int32_t fontSize = 4, int32_t colorR = 255, int32_t colorG = 255, int32_t colorB = 255, int32_t colorA = 0);
}