DarkflameServer/dScripts/02_server/Map/NT/NtCombatChallengeDummy.cpp

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#include "NtCombatChallengeDummy.h"
#include "EntityManager.h"
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#include "Entity.h"
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void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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challengeObject->GetScript()->OnDie(challengeObject, killer);
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}
}
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void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
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}
}