DarkflameServer/dGame/UserManager.cpp

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#include "UserManager.h"
#include <fstream>
#include <future>
#include <sstream>
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#include <algorithm>
#include "Database.h"
#include "Game.h"
#include "User.h"
#include <WorldPackets.h>
#include "Character.h"
#include <BitStream.h>
#include "PacketUtils.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "dLogger.h"
#include "GeneralUtils.h"
#include "ZoneInstanceManager.h"
#include "dServer.h"
#include "Entity.h"
#include "EntityManager.h"
#include "SkillComponent.h"
UserManager * UserManager::m_Address = nullptr;
//Local functions as they aren't needed by anything else, leave the implementations at the bottom!
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle);
uint32_t FindCharPantsID(uint32_t pantsColor);
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inline void StripCR(std::string& str) {
str.erase(std::remove(str.begin(), str.end(), '\r'), str.end());
}
void UserManager::Initialize() {
std::string firstNamePath = "./res/names/minifigname_first.txt";
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std::string middleNamePath = "./res/names/minifigname_middle.txt";
std::string lastNamePath = "./res/names/minifigname_last.txt";
std::string line;
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std::fstream fnFile(firstNamePath, std::ios::in);
std::fstream mnFile(middleNamePath, std::ios::in);
std::fstream lnFile(lastNamePath, std::ios::in);
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while (std::getline(fnFile, line, '\n')) {
std::string name = line;
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StripCR(name);
m_FirstNames.push_back(name);
}
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while (std::getline(mnFile, line, '\n')) {
std::string name = line;
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StripCR(name);
m_MiddleNames.push_back(name);
}
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while (std::getline(lnFile, line, '\n')) {
std::string name = line;
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StripCR(name);
m_LastNames.push_back(name);
}
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fnFile.close();
mnFile.close();
lnFile.close();
//Load our pre-approved names:
std::fstream chatList("./res/chatplus_en_us.txt", std::ios::in);
while (std::getline(chatList, line, '\n')) {
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StripCR(line);
m_PreapprovedNames.push_back(line);
}
//Load custom ones from MySQL too:
/*sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT name FROM approvedNames;");
sql::ResultSet* res = stmt->executeQuery();
while (res->next()) {
m_PreapprovedNames.push_back(res->getString(1));
}
delete res;
delete stmt;*/
}
UserManager::~UserManager() {
}
User* UserManager::CreateUser ( const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey ) {
User* user = new User(sysAddr, username, sessionKey);
if (user && Game::server->IsConnected(sysAddr))
m_Users.insert(std::make_pair(sysAddr, user));
else {
if (user) {
delete user;
user = nullptr;
}
}
return user;
}
User* UserManager::GetUser ( const SystemAddress& sysAddr ) {
auto it = m_Users.find(sysAddr);
if (it != m_Users.end() && it->second) return it->second;
return nullptr;
}
User* UserManager::GetUser ( const std::string& username ) {
for (auto p : m_Users) {
if (p.second) {
if (p.second->GetUsername() == username) return p.second;
}
}
return nullptr;
}
bool UserManager::DeleteUser ( const SystemAddress& sysAddr ) {
const auto& it = m_Users.find(sysAddr);
if (it != m_Users.end())
{
if (std::count(m_UsersToDelete.begin(), m_UsersToDelete.end(), it->second)) return false;
m_UsersToDelete.push_back(it->second);
m_Users.erase(it);
return true;
}
return false;
}
void UserManager::DeletePendingRemovals()
{
for (auto* user : m_UsersToDelete)
{
Game::logger->Log("UserManager", "Deleted user %i\n", user->GetAccountID());
delete user;
}
m_UsersToDelete.clear();
}
bool UserManager::IsNameAvailable ( const std::string& requestedName ) {
bool toReturn = false; //To allow for a clean exit
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? OR pending_name=? LIMIT 1;");
stmt->setString(1, requestedName.c_str());
stmt->setString(2, requestedName.c_str());
sql::ResultSet* res = stmt->executeQuery();
if (res->rowsCount() == 0) toReturn = true;
delete stmt;
delete res;
return toReturn;
}
std::string UserManager::GetPredefinedName ( uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex ) {
if (firstNameIndex > m_FirstNames.size() || middleNameIndex > m_MiddleNames.size() || lastNameIndex > m_LastNames.size()) return std::string("INVALID");
return std::string(m_FirstNames[firstNameIndex] + m_MiddleNames[middleNameIndex] + m_LastNames[lastNameIndex]);
}
bool UserManager::IsNamePreapproved ( const std::string& requestedName ) {
for (std::string& s : m_PreapprovedNames) {
if (s == requestedName) return true;
}
for (std::string& s : m_FirstNames) {
if (s == requestedName) return true;
}
for (std::string& s : m_MiddleNames) {
if (s == requestedName) return true;
}
for (std::string& s : m_LastNames) {
if (s == requestedName) return true;
}
return false;
}
void UserManager::RequestCharacterList ( const SystemAddress& sysAddr ) {
User* u = GetUser(sysAddr);
if (!u) return;
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE account_id=? ORDER BY last_login DESC LIMIT 4;");
stmt->setUInt(1, u->GetAccountID());
sql::ResultSet* res = stmt->executeQuery();
if (res->rowsCount() > 0) {
std::vector<Character*>& chars = u->GetCharacters();
for (size_t i = 0; i < chars.size(); ++i)
{
if (chars[i]->GetEntity() == nullptr) // We don't have entity data to save
{
delete chars[i];
continue;
}
auto* skillComponent = chars[i]->GetEntity()->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->Reset();
}
EntityManager::Instance()->DestroyEntity(chars[i]->GetEntity());
chars[i]->SaveXMLToDatabase();
chars[i]->GetEntity()->SetCharacter(nullptr);
delete chars[i];
}
chars.clear();
while (res->next()) {
LWOOBJID objID = res->getUInt64(1);
Character* character = new Character(uint32_t(objID), u);
chars.push_back(character);
}
}
delete res;
delete stmt;
WorldPackets::SendCharacterList(sysAddr, u);
}
void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
User* u = GetUser(sysAddr);
if (!u) return;
std::string name = PacketUtils::ReadString(8, packet, true);
uint32_t firstNameIndex = PacketUtils::ReadPacketU32(74, packet);
uint32_t middleNameIndex = PacketUtils::ReadPacketU32(78, packet);
uint32_t lastNameIndex = PacketUtils::ReadPacketU32(82, packet);
std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
uint32_t shirtColor = PacketUtils::ReadPacketU32(95, packet);
uint32_t shirtStyle = PacketUtils::ReadPacketU32(99, packet);
uint32_t pantsColor = PacketUtils::ReadPacketU32(103, packet);
uint32_t hairStyle = PacketUtils::ReadPacketU32(107, packet);
uint32_t hairColor = PacketUtils::ReadPacketU32(111, packet);
uint32_t lh = PacketUtils::ReadPacketU32(115, packet);
uint32_t rh = PacketUtils::ReadPacketU32(119, packet);
uint32_t eyebrows = PacketUtils::ReadPacketU32(123, packet);
uint32_t eyes = PacketUtils::ReadPacketU32(127, packet);
uint32_t mouth = PacketUtils::ReadPacketU32(131, packet);
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
LOT pantsLOT = FindCharPantsID(pantsColor);
if (name != "" && !UserManager::IsNameAvailable(name)) {
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Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s\n", u->GetAccountID(), name.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_CUSTOM_NAME_IN_USE);
return;
}
if (!IsNameAvailable(predefinedName)) {
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Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s\n", u->GetAccountID(), predefinedName.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_PREDEFINED_NAME_IN_USE);
return;
}
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if (name == "") {
Game::logger->Log("UserManager", "AccountID: %i is creating a character with predefined name: %s\n", u->GetAccountID(), predefinedName.c_str());
}
else {
Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s (temporary: %s)\n", u->GetAccountID(), name.c_str(), predefinedName.c_str());
}
//Now that the name is ok, we can get an objectID from Master:
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t objectID) {
sql::PreparedStatement* overlapStmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE id = ?");
overlapStmt->setUInt(1, objectID);
auto* overlapResult = overlapStmt->executeQuery();
if (overlapResult->next()) {
Game::logger->Log("UserManager", "Character object id unavailable, check objectidtracker!\n");
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE);
return;
}
std::stringstream xml;
xml << "<obj v=\"1\"><mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
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xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
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xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"240\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/></bag><items><in t=\"0\">";
std::string xmlSave1 = xml.str();
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) {
std::stringstream xml2;
LWOOBJID lwoidforshirt = idforshirt;
lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_CHARACTER);
lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_PERSISTENT);
xml2 << xmlSave1 << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
std::string xmlSave2 = xml2.str();
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) {
LWOOBJID lwoidforpants = idforpants;
lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_CHARACTER);
lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_PERSISTENT);
std::stringstream xml3;
xml3 << xmlSave2 << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml3 << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > 1) nameOk = true;
if (name != "") {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)");
stmt->setUInt(1, objectID);
stmt->setUInt(2, u->GetAccountID());
stmt->setString(3, predefinedName.c_str());
stmt->setString(4, name.c_str());
stmt->setBoolean(5, false);
stmt->setUInt64(6, time(NULL));
if (nameOk) {
stmt->setString(3, name.c_str());
stmt->setString(4, "");
}
stmt->execute();
delete stmt;
} else {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)");
stmt->setUInt(1, objectID);
stmt->setUInt(2, u->GetAccountID());
stmt->setString(3, predefinedName.c_str());
stmt->setString(4, "");
stmt->setBoolean(5, false);
stmt->setUInt64(6, time(NULL));
stmt->execute();
delete stmt;
}
//Now finally insert our character xml:
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charxml`(`id`, `xml_data`) VALUES (?,?)");
stmt->setUInt(1, objectID);
stmt->setString(2, xml3.str().c_str());
stmt->execute();
delete stmt;
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_SUCCESS);
UserManager::RequestCharacterList(sysAddr);
});
});
});
}
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
User* u = GetUser(sysAddr);
if (!u) {
Game::logger->Log("UserManager", "Couldn't get user to delete character\n");
return;
}
LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT);
uint32_t charID = static_cast<uint32_t>(objectID);
Game::logger->Log("UserManager", "Received char delete req for ID: %llu (%u)\n", objectID, charID);
//Check if this user has this character:
bool hasCharacter = false;
std::vector<Character*>& characters = u->GetCharacters();
for (size_t i = 0; i < characters.size(); ++i) {
if (characters[i]->GetID() == charID) { hasCharacter = true; }
}
if (!hasCharacter) {
Game::logger->Log("UserManager", "User %i tried to delete a character that it does not own!\n", u->GetAccountID());
WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
}
else {
Game::logger->Log("UserManager", "Deleting character %i\n", charID);
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charxml WHERE id=? LIMIT 1;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM command_log WHERE character_id=?;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM friends WHERE player_id=? OR friend_id=?;");
stmt->setUInt64(1, charID);
stmt->setUInt64(2, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM leaderboard WHERE character_id=?;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt(
"DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);"
);
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM properties WHERE owner_id=?;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM ugc WHERE character_id=?;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM activity_log WHERE character_id=?;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM mail WHERE receiver_id=?;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
{
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charinfo WHERE id=? LIMIT 1;");
stmt->setUInt64(1, charID);
stmt->execute();
delete stmt;
}
WorldPackets::SendCharacterDeleteResponse(sysAddr, true);
}
}
void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
User* u = GetUser(sysAddr);
if (!u) {
Game::logger->Log("UserManager", "Couldn't get user to delete character\n");
return;
}
LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT);
uint32_t charID = static_cast<uint32_t>(objectID);
Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)\n", objectID, charID);
std::string newName = PacketUtils::ReadString(16, packet, true);
Character* character = nullptr;
//Check if this user has this character:
bool hasCharacter = false;
std::vector<Character*>& characters = u->GetCharacters();
for (size_t i = 0; i < characters.size(); ++i) {
if (characters[i]->GetID() == charID) { hasCharacter = true; character = characters[i]; }
}
if (!hasCharacter || !character) {
Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!\n", u->GetAccountID());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR);
} else if (hasCharacter && character) {
if (newName == character->GetName()) {
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_UNAVAILABLE);
return;
}
if (IsNameAvailable(newName)) {
if (IsNamePreapproved(newName)) {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET name=?, pending_name='', needs_rename=0, last_login=? WHERE id=? LIMIT 1");
stmt->setString(1, newName);
stmt->setUInt64(2, time(NULL));
stmt->setUInt(3, character->GetID());
stmt->execute();
delete stmt;
Game::logger->Log("UserManager", "Character %s now known as %s\n", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1");
stmt->setString(1, newName);
stmt->setUInt64(2, time(NULL));
stmt->setUInt(3, character->GetID());
stmt->execute();
delete stmt;
Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.\n", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS);
UserManager::RequestCharacterList(sysAddr);
}
} else {
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_IN_USE);
}
} else {
Game::logger->Log("UserManager", "Unknown error occurred when renaming character, either hasCharacter or character variable != true.\n");
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR);
}
}
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
User* u = GetUser(sysAddr);
if (!u) {
Game::logger->Log("UserManager", "Couldn't get user to log in character\n");
return;
}
Character* character = nullptr;
bool hasCharacter = false;
std::vector<Character*>& characters = u->GetCharacters();
for (size_t i = 0; i < characters.size(); ++i) {
if (characters[i]->GetID() == playerID) { hasCharacter = true; character = characters[i]; }
}
if (hasCharacter && character) {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET last_login=? WHERE id=? LIMIT 1");
stmt->setUInt64(1, time(NULL));
stmt->setUInt(2, playerID);
stmt->execute();
delete stmt;
uint32_t zoneID = character->GetZoneID();
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i\n", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (character) {
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
}
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
return;
});
} else {
Game::logger->Log("UserManager", "Unknown error occurred when logging in a character, either hasCharacter or character variable != true.\n");
}
}
uint32_t GetShirtColorId(uint32_t color) {
// get the index of the color in shirtColorVector
auto colorId = std::find(shirtColorVector.begin(), shirtColorVector.end(), color);
return color = std::distance(shirtColorVector.begin(), colorId);
}
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
shirtStyle--; // to start at 0 instead of 1
uint32_t stylesCount = 34;
uint32_t colorId = GetShirtColorId(shirtColor);
uint32_t startID = 4049; // item ID of the shirt with color 0 (red) and style 0 (plain)
// For some reason, if the shirt style is 34 - 39,
// The ID is different than the original... Was this because
// these shirts were added later?
if (shirtStyle >= 34) {
startID = 5730; // item ID of the shirt with color 0 (red) and style 34 (butterflies)
shirtStyle -= stylesCount; //change style from range 35-40 to range 0-5
stylesCount = 6;
}
// Get the final ID of the shirt
uint32_t shirtID = startID + (colorId * stylesCount) + shirtStyle;
return shirtID;
}
uint32_t FindCharPantsID(uint32_t pantsColor) {
uint32_t pantsID = 2508;
switch (pantsColor) {
case 0: {
pantsID = PANTS_BRIGHT_RED;
break;
}
case 1: {
pantsID = PANTS_BRIGHT_BLUE;
break;
}
case 3: {
pantsID = PANTS_DARK_GREEN;
break;
}
case 5: {
pantsID = PANTS_BRIGHT_ORANGE;
break;
}
case 6: {
pantsID = PANTS_BLACK;
break;
}
case 7: {
pantsID = PANTS_DARK_STONE_GRAY;
break;
}
case 8: {
pantsID = PANTS_MEDIUM_STONE_GRAY;
break;
}
case 9: {
pantsID = PANTS_REDDISH_BROWN;
break;
}
case 10: {
pantsID = PANTS_WHITE;
break;
}
case 11: {
pantsID = PANTS_MEDIUM_BLUE;
break;
}
case 13: {
pantsID = PANTS_DARK_RED;
break;
}
case 14: {
pantsID = PANTS_EARTH_BLUE;
break;
}
case 15: {
pantsID = PANTS_EARTH_GREEN;
break;
}
case 16: {
pantsID = PANTS_BRICK_YELLOW;
break;
}
case 84: {
pantsID = PANTS_SAND_BLUE;
break;
}
case 96: {
pantsID = PANTS_SAND_GREEN;
break;
}
}
return pantsID;
}
void UserManager::SaveAllActiveCharacters() {
for (auto user : m_Users) {
if (user.second) {
auto character = user.second->GetLastUsedChar();
if (character) character->SaveXMLToDatabase();
}
}
}