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https://github.com/DarkflameUniverse/DarkflameServer
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39 lines
844 B
C
39 lines
844 B
C
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <map>
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#include <string>
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#include <cstring>
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#include "DetourExtensions.h"
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class NiPoint3;
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class dNavMesh {
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public:
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dNavMesh(uint32_t zoneId);
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~dNavMesh();
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float GetHeightAtPoint(const NiPoint3& location);
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std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
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private:
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void LoadNavmesh();
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uint32_t m_ZoneId;
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uint8_t* m_Triareas = nullptr;
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rcHeightfield* m_Solid = nullptr;
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rcCompactHeightfield* m_CHF = nullptr;
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rcContourSet* m_CSet = nullptr;
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rcPolyMesh* m_PMesh = nullptr;
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rcConfig m_Config;
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rcPolyMeshDetail* m_PMDMesh = nullptr;
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class InputGeom* m_Geometry = nullptr;
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class dtNavMesh* m_NavMesh = nullptr;
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class dtNavMeshQuery* m_NavQuery = nullptr;
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uint8_t m_NavMeshDrawFlags;
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rcContext* m_Ctx = nullptr;
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};
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