DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddActionMessage.cpp

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#include "AddActionMessage.h"
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AddActionMessage::AddActionMessage(const AMFArrayValue& arguments)
: BehaviorMessageBase{ arguments }
, m_ActionIndex{ GetActionIndexFromArgument(arguments) }
, m_ActionContext{ arguments } {
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const auto* const actionValue = arguments.GetArray("action");
if (!actionValue) return;
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m_Action = Action{ *actionValue };
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Log::Debug("actionIndex {:d} stripId {:d} stateId {:d} type {:s} valueParameterName {:s} valueParameterString {:s} valueParameterDouble {:f} m_BehaviorId {:d}", m_ActionIndex, m_ActionContext.GetStripId(), GeneralUtils::ToUnderlying(m_ActionContext.GetStateId()), m_Action.GetType(), m_Action.GetValueParameterName(), m_Action.GetValueParameterString(), m_Action.GetValueParameterDouble(), m_BehaviorId);
}