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31 lines
581 B
C
31 lines
581 B
C
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#pragma once
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#include "Behavior.h"
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class SwitchBehavior final : public Behavior
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{
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public:
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Behavior* m_actionTrue;
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Behavior* m_actionFalse;
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uint32_t m_imagination;
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bool m_isEnemyFaction;
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int32_t m_targetHasBuff;
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/*
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* Inherited
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*/
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explicit SwitchBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
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{
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}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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