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https://github.com/DarkflameUniverse/DarkflameServer
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41 lines
2.1 KiB
C
41 lines
2.1 KiB
C
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#pragma once
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#include "dCommonVars.h"
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#include "dNetCommon.h"
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#include "BitStream.h"
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struct PlayerData;
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namespace ChatPacketHandler {
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void HandleFriendlistRequest(Packet* packet);
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void HandleFriendRequest(Packet* packet);
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void HandleFriendResponse(Packet* packet);
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void HandleRemoveFriend(Packet* packet);
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void HandleChatMessage(Packet* packet);
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void HandlePrivateChatMessage(Packet* packet);
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void HandleTeamInvite(Packet* packet);
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void HandleTeamInviteResponse(Packet* packet);
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void HandleTeamLeave(Packet* packet);
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void HandleTeamKick(Packet* packet);
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void HandleTeamPromote(Packet* packet);
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void HandleTeamLootOption(Packet* packet);
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void HandleTeamStatusRequest(Packet* packet);
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void SendTeamInvite(PlayerData* receiver, PlayerData* sender);
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void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
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void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
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void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID);
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void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
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void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
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void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
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//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
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void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType);
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void SendFriendRequest(PlayerData* receiver, PlayerData* sender, bool isBFFReq = false);
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void SendFriendResponse(PlayerData* receiver, PlayerData* sender, uint8_t responseCode = 3);
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void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
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};
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