mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
88 lines
3.0 KiB
C
88 lines
3.0 KiB
C
|
#pragma once
|
|||
|
|
|||
|
#include "Entity.h"
|
|||
|
#include "EntityManager.h"
|
|||
|
#include "GameMessages.h"
|
|||
|
#include "Component.h"
|
|||
|
#include <map>
|
|||
|
|
|||
|
/**
|
|||
|
* Represents the launch pad that's used to select and browse properties
|
|||
|
*/
|
|||
|
class PropertyEntranceComponent : public Component
|
|||
|
{
|
|||
|
public:
|
|||
|
static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_ENTRANCE;
|
|||
|
explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent);
|
|||
|
|
|||
|
/**
|
|||
|
* Handles an OnUse request for some other entity, rendering the property browse menu
|
|||
|
* @param entity the entity that triggered the event
|
|||
|
*/
|
|||
|
void OnUse(Entity* entity) override;
|
|||
|
|
|||
|
/**
|
|||
|
* Handles the event triggered when the entity selects a property to visit and makes the entity to there
|
|||
|
* @param entity the entity that triggered the event
|
|||
|
* @param index the clone ID of the property to visit
|
|||
|
* @param returnToZone whether or not the entity wishes to go back to the launch zone
|
|||
|
* @param sysAddr the address to send gamemessage responses to
|
|||
|
*/
|
|||
|
void OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress &sysAddr);
|
|||
|
|
|||
|
/**
|
|||
|
* Handles a request for information on available properties when an entity lands on the property
|
|||
|
* @param entity the entity that triggered the event
|
|||
|
* @param includeNullAddress unused
|
|||
|
* @param includeNullDescription unused
|
|||
|
* @param playerOwn only query properties owned by the entity
|
|||
|
* @param updateUi unused
|
|||
|
* @param numResults unused
|
|||
|
* @param reputation unused
|
|||
|
* @param sortMethod unused
|
|||
|
* @param startIndex the minimum index to start the query off
|
|||
|
* @param filterText property names to search for
|
|||
|
* @param sysAddr the address to send gamemessage responses to
|
|||
|
*/
|
|||
|
void OnPropertyEntranceSync(Entity* entity,
|
|||
|
bool includeNullAddress,
|
|||
|
bool includeNullDescription,
|
|||
|
bool playerOwn,
|
|||
|
bool updateUi,
|
|||
|
int32_t numResults,
|
|||
|
int32_t reputation,
|
|||
|
int32_t sortMethod,
|
|||
|
int32_t startIndex,
|
|||
|
std::string filterText,
|
|||
|
const SystemAddress &sysAddr);
|
|||
|
|
|||
|
/**
|
|||
|
* Returns the name of this property
|
|||
|
* @return the name of this property
|
|||
|
*/
|
|||
|
[[nodiscard]] std::string GetPropertyName() const { return m_PropertyName; };
|
|||
|
|
|||
|
/**
|
|||
|
* Returns the map ID for this property
|
|||
|
* @return the map ID for this property
|
|||
|
*/
|
|||
|
[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
|
|||
|
|
|||
|
private:
|
|||
|
|
|||
|
/**
|
|||
|
* Cache of property information that was queried for property launched, indexed by property ID
|
|||
|
*/
|
|||
|
std::map<LWOOBJID, std::vector<PropertySelectQueryProperty>> propertyQueries;
|
|||
|
|
|||
|
/**
|
|||
|
* The custom name for this property
|
|||
|
*/
|
|||
|
std::string m_PropertyName;
|
|||
|
|
|||
|
/**
|
|||
|
* The base map ID for this property (Avant Grove, etc).
|
|||
|
*/
|
|||
|
LWOMAPID m_MapID;
|
|||
|
};
|