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https://github.com/DarkflameUniverse/DarkflameServer
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66 lines
2.6 KiB
C
66 lines
2.6 KiB
C
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/// \file
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/// \brief Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __FULLY_CONNECTED_MESH_H
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#define __FULLY_CONNECTED_MESH_H
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class RakPeerInterface;
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class NatPunchthrough;
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#include "PluginInterface.h"
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#include "RakMemoryOverride.h"
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/// \defgroup FULLY_CONNECTED_MESH_GROUP FullyConnectedMesh
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/// \ingroup PLUGINS_GROUP
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/// Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
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/// \pre You must also install the ConnectionGraph plugin. If you want a password, set it there.
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/// \ingroup FULLY_CONNECTED_MESH_GROUP
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class FullyConnectedMesh : public PluginInterface
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{
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public:
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FullyConnectedMesh();
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virtual ~FullyConnectedMesh();
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// --------------------------------------------------------------------------------------------
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// User functions
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// --------------------------------------------------------------------------------------------
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/// Set the password to use to connect to the other systems
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void Startup(const char *password, int _passwordLength);
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/// Use the NAT punchthrough system to connect rather than calling directly
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/// \param[in] np Pointer to an attached instance of the NatPunchthrough plugin
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/// \param[in] _facilitator Address of the NAT punchthrough facilitator
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void ConnectWithNatPunchthrough(NatPunchthrough *np, SystemAddress _facilitator);
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// --------------------------------------------------------------------------------------------
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// Packet handling functions
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// --------------------------------------------------------------------------------------------
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virtual void OnShutdown(RakPeerInterface *peer);
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virtual void Update(RakPeerInterface *peer);
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virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
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protected:
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char *pw;
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int passwordLength;
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NatPunchthrough *natPunchthrough;
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SystemAddress facilitator;
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};
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#endif
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