mirror of
https://github.com/DarkflameUniverse/DarkflameServer
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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
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#include "FvConsoleLeftQuickbuild.h"
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#include "RebuildComponent.h"
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void FvConsoleLeftQuickbuild::OnStartup(Entity* self)
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{
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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}
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void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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if (state == REBUILD_COMPLETED)
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{
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty())
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{
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objects[0]->NotifyObject(self, "ConsoleLeftUp");
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}
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}
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else if (state == REBUILD_RESETTING)
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{
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty())
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{
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objects[0]->NotifyObject(self, "ConsoleLeftDown");
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}
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}
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}
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void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user)
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{
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if (self->GetVar<bool>(u"AmActive"))
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{
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return;
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}
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if (self->GetVar<bool>(u"IAmBuilt"))
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{
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self->SetVar(u"AmActive", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty())
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{
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objects[0]->NotifyObject(self, "ConsoleLeftActive");
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}
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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