mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
205 lines
6.9 KiB
C++
205 lines
6.9 KiB
C++
|
#include "NsLegoClubDoor.h"
|
||
|
#include "dZoneManager.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "GeneralUtils.h"
|
||
|
#include "GameMessages.h"
|
||
|
|
||
|
void NsLegoClubDoor::OnStartup(Entity* self)
|
||
|
{
|
||
|
self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
|
||
|
self->SetVar(u"choiceZone", m_ChoiceZoneID);
|
||
|
self->SetVar(u"teleportAnim", m_TeleportAnim);
|
||
|
self->SetVar(u"teleportString", m_TeleportString);
|
||
|
self->SetVar(u"spawnPoint", m_SpawnPoint);
|
||
|
|
||
|
args = {};
|
||
|
|
||
|
/**
|
||
|
{ {0,{
|
||
|
{"image", "textures/ui/zone_thumnails/Nimbus_Station.dds"},
|
||
|
{"caption", "%[UI_CHOICE_NS]"}, -- "%[LOC_STRING]" is the format for sending localization tokens to the choice box
|
||
|
{"identifier", "zoneID_1200"},
|
||
|
{"tooltipText", "%[UI_CHOICE_NS_HOVER]"}
|
||
|
}},
|
||
|
{1,{
|
||
|
{"image", "textures/ui/zone_thumnails/Nexus_Tower.dds"},
|
||
|
{"caption", "%[UI_CHOICE_NT]"},
|
||
|
{"identifier", "zoneID_1900"},
|
||
|
{"tooltipText", "%[UI_CHOICE_NT_HOVER]"}
|
||
|
} } }
|
||
|
*/
|
||
|
|
||
|
AMFStringValue* callbackClient = new AMFStringValue();
|
||
|
callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
|
||
|
args.InsertValue("callbackClient", callbackClient);
|
||
|
|
||
|
AMFStringValue* strIdentifier = new AMFStringValue();
|
||
|
strIdentifier->SetStringValue("choiceDoor");
|
||
|
args.InsertValue("strIdentifier", strIdentifier);
|
||
|
|
||
|
AMFStringValue* title = new AMFStringValue();
|
||
|
title->SetStringValue("%[UI_CHOICE_DESTINATION]");
|
||
|
args.InsertValue("title", title);
|
||
|
|
||
|
AMFArrayValue* choiceOptions = new AMFArrayValue();
|
||
|
|
||
|
{
|
||
|
AMFArrayValue* nsArgs = new AMFArrayValue();
|
||
|
|
||
|
AMFStringValue* image = new AMFStringValue();
|
||
|
image->SetStringValue("textures/ui/zone_thumnails/Nimbus_Station.dds");
|
||
|
nsArgs->InsertValue("image", image);
|
||
|
|
||
|
AMFStringValue* caption = new AMFStringValue();
|
||
|
caption->SetStringValue("%[UI_CHOICE_NS]");
|
||
|
nsArgs->InsertValue("caption", caption);
|
||
|
|
||
|
AMFStringValue* identifier = new AMFStringValue();
|
||
|
identifier->SetStringValue("zoneID_1200");
|
||
|
nsArgs->InsertValue("identifier", identifier);
|
||
|
|
||
|
AMFStringValue* tooltipText = new AMFStringValue();
|
||
|
tooltipText->SetStringValue("%[UI_CHOICE_NS_HOVER]");
|
||
|
nsArgs->InsertValue("tooltipText", tooltipText);
|
||
|
|
||
|
choiceOptions->PushBackValue(nsArgs);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
AMFArrayValue* ntArgs = new AMFArrayValue();
|
||
|
|
||
|
AMFStringValue* image = new AMFStringValue();
|
||
|
image->SetStringValue("textures/ui/zone_thumnails/Nexus_Tower.dds");
|
||
|
ntArgs->InsertValue("image", image);
|
||
|
|
||
|
AMFStringValue* caption = new AMFStringValue();
|
||
|
caption->SetStringValue("%[UI_CHOICE_NT]");
|
||
|
ntArgs->InsertValue("caption", caption);
|
||
|
|
||
|
AMFStringValue* identifier = new AMFStringValue();
|
||
|
identifier->SetStringValue("zoneID_1900");
|
||
|
ntArgs->InsertValue("identifier", identifier);
|
||
|
|
||
|
AMFStringValue* tooltipText = new AMFStringValue();
|
||
|
tooltipText->SetStringValue("%[UI_CHOICE_NT_HOVER]");
|
||
|
ntArgs->InsertValue("tooltipText", tooltipText);
|
||
|
|
||
|
choiceOptions->PushBackValue(ntArgs);
|
||
|
}
|
||
|
|
||
|
options = choiceOptions;
|
||
|
|
||
|
args.InsertValue("options", choiceOptions);
|
||
|
}
|
||
|
|
||
|
void NsLegoClubDoor::OnUse(Entity* self, Entity* user)
|
||
|
{
|
||
|
auto* player = user;
|
||
|
|
||
|
if (CheckChoice(self, player))
|
||
|
{
|
||
|
/**
|
||
|
{ {"callbackClient", self},
|
||
|
{"strIdentifier", "choiceDoor"},
|
||
|
{"title", "%[UI_CHOICE_DESTINATION]"},
|
||
|
{"options", choiceOptions} }
|
||
|
*/
|
||
|
AMFArrayValue* multiArgs = new AMFArrayValue();
|
||
|
|
||
|
AMFStringValue* callbackClient = new AMFStringValue();
|
||
|
callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
|
||
|
multiArgs->InsertValue("callbackClient", callbackClient);
|
||
|
|
||
|
AMFStringValue* strIdentifier = new AMFStringValue();
|
||
|
strIdentifier->SetStringValue("choiceDoor");
|
||
|
multiArgs->InsertValue("strIdentifier", strIdentifier);
|
||
|
|
||
|
AMFStringValue* title = new AMFStringValue();
|
||
|
title->SetStringValue("%[UI_CHOICE_DESTINATION]");
|
||
|
multiArgs->InsertValue("title", title);
|
||
|
|
||
|
multiArgs->InsertValue("options", options);
|
||
|
|
||
|
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", multiArgs);
|
||
|
|
||
|
delete multiArgs;
|
||
|
delete callbackClient;
|
||
|
delete strIdentifier;
|
||
|
delete title;
|
||
|
}
|
||
|
else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID)
|
||
|
{
|
||
|
/**
|
||
|
{ {"state", "Lobby"},
|
||
|
{"context", {{"user", msg.user}, {"callbackObj", self},
|
||
|
{"HelpVisible", "show" }, {"type", "Lego_Club_Valid"}} }}
|
||
|
*/
|
||
|
AMFArrayValue* multiArgs = new AMFArrayValue();
|
||
|
|
||
|
AMFStringValue* state = new AMFStringValue();
|
||
|
state->SetStringValue("Lobby");
|
||
|
multiArgs->InsertValue("state", state);
|
||
|
|
||
|
AMFArrayValue* context = new AMFArrayValue();
|
||
|
|
||
|
AMFStringValue* user = new AMFStringValue();
|
||
|
user->SetStringValue(std::to_string(player->GetObjectID()));
|
||
|
context->InsertValue("user", user);
|
||
|
|
||
|
AMFStringValue* callbackObj = new AMFStringValue();
|
||
|
callbackObj->SetStringValue(std::to_string(self->GetObjectID()));
|
||
|
context->InsertValue("callbackObj", callbackObj);
|
||
|
|
||
|
AMFStringValue* helpVisible = new AMFStringValue();
|
||
|
helpVisible->SetStringValue("show");
|
||
|
context->InsertValue("HelpVisible", helpVisible);
|
||
|
|
||
|
AMFStringValue* type = new AMFStringValue();
|
||
|
type->SetStringValue("Lego_Club_Valid");
|
||
|
context->InsertValue("type", type);
|
||
|
|
||
|
multiArgs->InsertValue("context", context);
|
||
|
|
||
|
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "pushGameState", multiArgs);
|
||
|
|
||
|
delete multiArgs;
|
||
|
delete state;
|
||
|
delete context;
|
||
|
delete user;
|
||
|
delete callbackObj;
|
||
|
delete helpVisible;
|
||
|
delete type;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseOnUse(self, player);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void NsLegoClubDoor::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
|
||
|
{
|
||
|
std::u16string strIdentifier = identifier;
|
||
|
|
||
|
if (strIdentifier == u"PlayButton" || strIdentifier == u"CloseButton")
|
||
|
{
|
||
|
strIdentifier = u"TransferBox";
|
||
|
}
|
||
|
|
||
|
BaseOnMessageBoxResponse(self, sender, button, strIdentifier, userData);
|
||
|
}
|
||
|
|
||
|
void NsLegoClubDoor::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
|
||
|
{
|
||
|
BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
|
||
|
}
|
||
|
|
||
|
void NsLegoClubDoor::OnTimerDone(Entity* self, std::string timerName)
|
||
|
{
|
||
|
BaseOnTimerDone(self, timerName);
|
||
|
}
|
||
|
|
||
|
void NsLegoClubDoor::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
|
||
|
{
|
||
|
BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
|
||
|
}
|