mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
20 lines
743 B
C
20 lines
743 B
C
|
#pragma once
|
||
|
#include "CppScripts.h"
|
||
|
|
||
|
/**
|
||
|
* Base class that can be used to spawn pets based on interactions, requires the following variables from a child script:
|
||
|
* - petLOT, LOT: lot of the pet to spawn
|
||
|
* - petType, string: name of the type of pet to spawn
|
||
|
* - maxPets, uint32_t: max number of pets to spawn at a time
|
||
|
* - spawnAnim, wstring: animation to play when spawning a pet
|
||
|
* - spawnCinematic, u16string: optional string of a cinematic to play
|
||
|
*/
|
||
|
class SpawnPetBaseServer : public CppScripts::Script {
|
||
|
public:
|
||
|
void OnStartup(Entity *self) override;
|
||
|
void OnUse(Entity *self, Entity *user) override;
|
||
|
virtual void SetVariables(Entity* self) {};
|
||
|
private:
|
||
|
static bool CheckNumberOfPets(Entity* self, Entity* user);
|
||
|
};
|