mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
17 lines
558 B
C++
17 lines
558 B
C++
|
#include "SsModularBuildServer.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "Character.h"
|
||
|
|
||
|
void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
|
||
|
int missionNum = 1732;
|
||
|
|
||
|
if (bCompleted) {
|
||
|
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
|
||
|
Mission* rocketMission = mission->GetMission(missionNum);
|
||
|
|
||
|
if (rocketMission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE) {
|
||
|
mission->ForceProgress(missionNum, 2478, 1);
|
||
|
}
|
||
|
}
|
||
|
}
|