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https://github.com/DarkflameUniverse/DarkflameServer
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32 lines
889 B
C++
32 lines
889 B
C++
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#include "ActNinjaTurret.h"
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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Game::logger->Log("ActNinjaTurret", "Rebuild state: %i\n", state);
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if (state == eRebuildState::REBUILD_COMPLETED)
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{
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Game::logger->Log("ActNinjaTurret", "I am build\n");
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self->SetVar(u"AmBuilt", true);
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}
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else if (state == eRebuildState::REBUILD_RESETTING)
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{
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Game::logger->Log("ActNinjaTurret", "I am not build\n");
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self->SetVar(u"AmBuilt", false);
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}
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}
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void
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ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3)
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{
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Game::logger->Log("ActNinjaTurret", "Got server side event %s\n", args.c_str());
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if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
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{
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sender->Smash();
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}
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}
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