2022-01-23 01:48:09 +00:00
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#pragma once
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2022-01-23 01:39:54 +00:00
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#include "CppScripts.h"
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class FvBounceOverWall : public CppScripts::Script
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{
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/**
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* @brief When a collision has been made with self this method is called.
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*
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* @param self The Entity that called this function.
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* @param target The target Entity of self.
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*/
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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private:
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/**
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* MissionId for the Gate Crasher mission.
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*/
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int32_t GateCrasherMissionId = 849;
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/**
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* MissionUid for the Gate Crasher mission.
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*/
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int32_t GateCrasherMissionUid = 1241;
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};
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