DarkflameServer/dScripts/02_server/Enemy/AM/AmSkeletonEngineer.h

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#pragma once
#include "CppScripts.h"
#include "EnemyNjBuff.h"
class AmSkeletonEngineer : public EnemyNjBuff
{
public:
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void OnHit(Entity* self, Entity* attacker) override;
};