DarkflameServer/dScripts/02_server/Map/General/PropertyDevice.cpp

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#include "PropertyDevice.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "eMissionState.h"
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void PropertyDevice::OnStartup(Entity* self) {
auto* zoneControl = Game::entityManager->GetZoneControlEntity();
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if (zoneControl != nullptr) {
zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
}
}
void PropertyDevice::OnQuickBuildComplete(Entity* self, Entity* target) {
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auto propertyOwnerID = self->GetNetworkVar<std::string>(m_PropertyOwnerVariable);
if (propertyOwnerID == std::to_string(LWOOBJID_EMPTY))
return;
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auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
if (missionComponent->GetMissionState(m_PropertyMissionID) == eMissionState::ACTIVE) {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 641, u"create", "callhome");
missionComponent->ForceProgress(m_PropertyMissionID, 1793, self->GetLOT());
}
}
}