DarkflameServer/dGame/ModifierRarity.h

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2024-06-02 07:53:56 +00:00
#pragma once
#include <cstdint>
#include <string>
namespace nejlika
{
enum class ModifierRarity : uint8_t
{
Common,
Uncommon,
Rare,
Epic,
Legendary,
Relic
};
namespace ModifierRarityHelper
{
const std::string& GetModifierRarityColor(ModifierRarity rarity);
}
}