mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
523 lines
15 KiB
C++
523 lines
15 KiB
C++
|
#include "ReadyEvent.h"
|
||
|
#include "RakPeerInterface.h"
|
||
|
#include "BitStream.h"
|
||
|
#include "MessageIdentifiers.h"
|
||
|
#include "RakAssert.h"
|
||
|
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( push )
|
||
|
#endif
|
||
|
|
||
|
int ReadyEvent::RemoteSystemCompBySystemAddress( const SystemAddress &key, const RemoteSystem &data )
|
||
|
{
|
||
|
if (key < data.systemAddress)
|
||
|
return -1;
|
||
|
else if (key==data.systemAddress)
|
||
|
return 0;
|
||
|
else
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int ReadyEvent::ReadyEventNodeComp( const int &key, ReadyEvent::ReadyEventNode * const &data )
|
||
|
{
|
||
|
if (key < data->eventId)
|
||
|
return -1;
|
||
|
else if (key==data->eventId)
|
||
|
return 0;
|
||
|
else
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
ReadyEvent::ReadyEvent()
|
||
|
{
|
||
|
channel=0;
|
||
|
rakPeer=0;
|
||
|
}
|
||
|
|
||
|
ReadyEvent::~ReadyEvent()
|
||
|
{
|
||
|
Clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
bool ReadyEvent::SetEvent(int eventId, bool isReady)
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned eventIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists==false)
|
||
|
{
|
||
|
// Totally new event
|
||
|
CreateEvent(eventId, isReady);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return SetEventByIndex(eventIndex, isReady);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
bool ReadyEvent::DeleteEvent(int eventId)
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned eventIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
delete readyEventNodeList[eventIndex];
|
||
|
readyEventNodeList.RemoveAtIndex(eventIndex);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
bool ReadyEvent::IsEventSet(int eventId)
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned eventIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
return readyEventNodeList[eventIndex]->eventStatus==ID_READY_EVENT_SET || readyEventNodeList[eventIndex]->eventStatus==ID_READY_EVENT_ALL_SET;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
bool ReadyEvent::IsEventCompletionProcessing(int eventId) const
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned eventIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
bool anyAllReady=false;
|
||
|
bool allAllReady=true;
|
||
|
ReadyEventNode *ren = readyEventNodeList[eventIndex];
|
||
|
for (unsigned i=0; i < ren->systemList.Size(); i++)
|
||
|
{
|
||
|
if (ren->systemList[i].lastReceivedStatus==ID_READY_EVENT_ALL_SET)
|
||
|
anyAllReady=true;
|
||
|
else
|
||
|
allAllReady=false;
|
||
|
}
|
||
|
return anyAllReady==true && allAllReady==false;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
bool ReadyEvent::IsEventCompleted(int eventId) const
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned eventIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
return IsEventCompletedByIndex(eventIndex);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ReadyEvent::HasEvent(int eventId)
|
||
|
{
|
||
|
return readyEventNodeList.HasData(eventId);
|
||
|
}
|
||
|
|
||
|
unsigned ReadyEvent::GetEventListSize(void) const
|
||
|
{
|
||
|
return readyEventNodeList.Size();
|
||
|
}
|
||
|
|
||
|
int ReadyEvent::GetEventAtIndex(unsigned index) const
|
||
|
{
|
||
|
return readyEventNodeList[index]->eventId;
|
||
|
}
|
||
|
|
||
|
bool ReadyEvent::AddToWaitList(int eventId, SystemAddress address)
|
||
|
{
|
||
|
bool eventExists;
|
||
|
unsigned eventIndex = readyEventNodeList.GetIndexFromKey(eventId, &eventExists);
|
||
|
if (eventExists==false)
|
||
|
eventIndex=CreateEvent(eventId, false);
|
||
|
|
||
|
// Don't do this, otherwise if we are trying to start a 3 player game, it will not allow the 3rd player to hit ready if the first two players have already done so
|
||
|
//if (IsLocked(eventIndex))
|
||
|
// return false; // Not in the list, but event is already completed, or is starting to complete, and adding more waiters would fail this.
|
||
|
|
||
|
unsigned i;
|
||
|
unsigned numAdded=0;
|
||
|
if (address==UNASSIGNED_SYSTEM_ADDRESS)
|
||
|
{
|
||
|
for (i=0; i < rakPeer->GetMaximumNumberOfPeers(); i++)
|
||
|
{
|
||
|
SystemAddress internalAddress = rakPeer->GetSystemAddressFromIndex(i);
|
||
|
if (internalAddress!=UNASSIGNED_SYSTEM_ADDRESS)
|
||
|
{
|
||
|
numAdded+=AddToWaitListInternal(eventIndex, internalAddress);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
numAdded=AddToWaitListInternal(eventIndex, address);
|
||
|
}
|
||
|
|
||
|
if (numAdded>0)
|
||
|
UpdateReadyStatus(eventIndex);
|
||
|
return numAdded>0;
|
||
|
}
|
||
|
bool ReadyEvent::RemoveFromWaitList(int eventId, SystemAddress address)
|
||
|
{
|
||
|
bool eventExists;
|
||
|
unsigned eventIndex = readyEventNodeList.GetIndexFromKey(eventId, &eventExists);
|
||
|
if (eventExists)
|
||
|
{
|
||
|
if (address==UNASSIGNED_SYSTEM_ADDRESS)
|
||
|
{
|
||
|
// Remove all waiters
|
||
|
readyEventNodeList[eventIndex]->systemList.Clear();
|
||
|
UpdateReadyStatus(eventIndex);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bool systemExists;
|
||
|
unsigned systemIndex = readyEventNodeList[eventIndex]->systemList.GetIndexFromKey(address, &systemExists);
|
||
|
if (systemExists)
|
||
|
{
|
||
|
bool isCompleted = IsEventCompletedByIndex(eventIndex);
|
||
|
readyEventNodeList[eventIndex]->systemList.RemoveAtIndex(systemIndex);
|
||
|
|
||
|
if (isCompleted==false && IsEventCompletedByIndex(eventIndex))
|
||
|
PushCompletionPacket(readyEventNodeList[eventIndex]->eventId);
|
||
|
|
||
|
UpdateReadyStatus(eventIndex);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
bool ReadyEvent::IsInWaitList(int eventId, SystemAddress address)
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned readyIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
return readyEventNodeList[readyIndex]->systemList.HasData(address);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
unsigned ReadyEvent::GetRemoteWaitListSize(int eventId) const
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned readyIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
return readyEventNodeList[readyIndex]->systemList.Size();
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
SystemAddress ReadyEvent::GetFromWaitListAtIndex(int eventId, unsigned index) const
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned readyIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
return readyEventNodeList[readyIndex]->systemList[index].systemAddress;
|
||
|
}
|
||
|
return UNASSIGNED_SYSTEM_ADDRESS;
|
||
|
}
|
||
|
ReadyEventSystemStatus ReadyEvent::GetReadyStatus(int eventId, SystemAddress address)
|
||
|
{
|
||
|
bool objectExists;
|
||
|
unsigned readyIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[readyIndex];
|
||
|
unsigned systemIndex = ren->systemList.GetIndexFromKey(address, &objectExists);
|
||
|
if (objectExists==false)
|
||
|
return RES_NOT_WAITING;
|
||
|
if (ren->systemList[systemIndex].lastReceivedStatus==ID_READY_EVENT_SET)
|
||
|
return RES_READY;
|
||
|
if (ren->systemList[systemIndex].lastReceivedStatus==ID_READY_EVENT_UNSET)
|
||
|
return RES_WAITING;
|
||
|
if (ren->systemList[systemIndex].lastReceivedStatus==ID_READY_EVENT_ALL_SET)
|
||
|
return RES_ALL_READY;
|
||
|
}
|
||
|
|
||
|
return RES_UNKNOWN_EVENT;
|
||
|
}
|
||
|
void ReadyEvent::SetSendChannel(unsigned char newChannel)
|
||
|
{
|
||
|
channel=newChannel;
|
||
|
}
|
||
|
void ReadyEvent::OnAttach(RakPeerInterface *peer)
|
||
|
{
|
||
|
rakPeer=peer;
|
||
|
}
|
||
|
PluginReceiveResult ReadyEvent::OnReceive(RakPeerInterface *peer, Packet *packet)
|
||
|
{
|
||
|
unsigned char packetIdentifier;
|
||
|
packetIdentifier = ( unsigned char ) packet->data[ 0 ];
|
||
|
|
||
|
// bool doPrint = packet->systemAddress.port==60002 || rakPeer->GetInternalID(UNASSIGNED_SYSTEM_ADDRESS).port==60002;
|
||
|
|
||
|
switch (packetIdentifier)
|
||
|
{
|
||
|
case ID_READY_EVENT_UNSET:
|
||
|
case ID_READY_EVENT_SET:
|
||
|
case ID_READY_EVENT_ALL_SET:
|
||
|
// if (doPrint) {if (packet->systemAddress.port==60002) printf("FROM 60002: "); else if (rakPeer->GetInternalID(UNASSIGNED_SYSTEM_ADDRESS).port==60002) printf("TO 60002: "); printf("ID_READY_EVENT_SET\n");}
|
||
|
OnReadyEventPacketUpdate(peer, packet);
|
||
|
return RR_CONTINUE_PROCESSING;
|
||
|
case ID_READY_EVENT_QUERY:
|
||
|
// if (doPrint) {if (packet->systemAddress.port==60002) printf("FROM 60002: "); else if (rakPeer->GetInternalID(UNASSIGNED_SYSTEM_ADDRESS).port==60002) printf("TO 60002: "); printf("ID_READY_EVENT_QUERY\n");}
|
||
|
OnReadyEventQuery(peer, packet);
|
||
|
return RR_STOP_PROCESSING_AND_DEALLOCATE;
|
||
|
case ID_DISCONNECTION_NOTIFICATION:
|
||
|
case ID_CONNECTION_LOST:
|
||
|
OnCloseConnection(peer, packet->systemAddress);
|
||
|
return RR_CONTINUE_PROCESSING;
|
||
|
}
|
||
|
|
||
|
return RR_CONTINUE_PROCESSING;
|
||
|
}
|
||
|
bool ReadyEvent::AddToWaitListInternal(unsigned eventIndex, SystemAddress address)
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[eventIndex];
|
||
|
bool objectExists;
|
||
|
unsigned systemIndex = ren->systemList.GetIndexFromKey(address, &objectExists);
|
||
|
if (objectExists==false)
|
||
|
{
|
||
|
RemoteSystem rs;
|
||
|
rs.lastReceivedStatus=ID_READY_EVENT_UNSET;
|
||
|
rs.lastSentStatus=ID_READY_EVENT_UNSET;
|
||
|
rs.systemAddress=address;
|
||
|
ren->systemList.InsertAtIndex(rs,systemIndex);
|
||
|
|
||
|
SendReadyStateQuery(ren->eventId, address);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
void ReadyEvent::OnReadyEventPacketUpdate(RakPeerInterface *peer, Packet *packet)
|
||
|
{
|
||
|
(void) peer;
|
||
|
|
||
|
RakNet::BitStream incomingBitStream(packet->data, packet->length, false);
|
||
|
incomingBitStream.IgnoreBits(8);
|
||
|
int eventId;
|
||
|
incomingBitStream.Read(eventId);
|
||
|
bool objectExists;
|
||
|
unsigned readyIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[readyIndex];
|
||
|
bool systemExists;
|
||
|
unsigned systemIndex = ren->systemList.GetIndexFromKey(packet->systemAddress, &systemExists);
|
||
|
if (systemExists)
|
||
|
{
|
||
|
// Just return if no change
|
||
|
if (ren->systemList[systemIndex].lastReceivedStatus==packet->data[0])
|
||
|
return;
|
||
|
|
||
|
bool wasCompleted = IsEventCompletedByIndex(readyIndex);
|
||
|
ren->systemList[systemIndex].lastReceivedStatus=packet->data[0];
|
||
|
UpdateReadyStatus(readyIndex);
|
||
|
if (wasCompleted==false && IsEventCompletedByIndex(readyIndex))
|
||
|
PushCompletionPacket(readyIndex);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
void ReadyEvent::OnReadyEventQuery(RakPeerInterface *peer, Packet *packet)
|
||
|
{
|
||
|
(void) peer;
|
||
|
|
||
|
RakNet::BitStream incomingBitStream(packet->data, packet->length, false);
|
||
|
incomingBitStream.IgnoreBits(8);
|
||
|
int eventId;
|
||
|
incomingBitStream.Read(eventId);
|
||
|
bool objectExists;
|
||
|
unsigned readyIndex = readyEventNodeList.GetIndexFromKey(eventId, &objectExists);
|
||
|
if (objectExists)
|
||
|
{
|
||
|
unsigned systemIndex = readyEventNodeList[readyIndex]->systemList.GetIndexFromKey(packet->systemAddress,&objectExists);
|
||
|
// Force the non-default send, because our initial send may have arrived at a system that didn't yet create the ready event
|
||
|
if (objectExists)
|
||
|
SendReadyUpdate(readyIndex, systemIndex, true);
|
||
|
}
|
||
|
}
|
||
|
void ReadyEvent::OnCloseConnection(RakPeerInterface *peer, SystemAddress systemAddress)
|
||
|
{
|
||
|
(void) peer;
|
||
|
(void) systemAddress;
|
||
|
|
||
|
RemoveFromAllLists(systemAddress);
|
||
|
}
|
||
|
void ReadyEvent::OnShutdown(RakPeerInterface *peer)
|
||
|
{
|
||
|
(void) peer;
|
||
|
Clear();
|
||
|
}
|
||
|
|
||
|
bool ReadyEvent::SetEventByIndex(int eventIndex, bool isReady)
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[eventIndex];
|
||
|
if ((ren->eventStatus==ID_READY_EVENT_ALL_SET || ren->eventStatus==ID_READY_EVENT_SET) && isReady==true)
|
||
|
return true; // Success - no change
|
||
|
if (ren->eventStatus==ID_READY_EVENT_UNSET && isReady==false)
|
||
|
return true; // Success - no change
|
||
|
|
||
|
if (isReady)
|
||
|
ren->eventStatus=ID_READY_EVENT_SET;
|
||
|
else
|
||
|
ren->eventStatus=ID_READY_EVENT_UNSET;
|
||
|
|
||
|
UpdateReadyStatus(eventIndex);
|
||
|
|
||
|
// Check if now completed, and if so, tell the user about it
|
||
|
if (IsEventCompletedByIndex(eventIndex))
|
||
|
{
|
||
|
PushCompletionPacket(ren->eventId);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool ReadyEvent::IsEventCompletedByIndex(unsigned eventIndex) const
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[eventIndex];
|
||
|
unsigned i;
|
||
|
if (ren->eventStatus!=ID_READY_EVENT_ALL_SET)
|
||
|
return false;
|
||
|
for (i=0; i < ren->systemList.Size(); i++)
|
||
|
if (ren->systemList[i].lastReceivedStatus!=ID_READY_EVENT_ALL_SET)
|
||
|
return false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ReadyEvent::Clear(void)
|
||
|
{
|
||
|
unsigned i;
|
||
|
for (i=0; i < readyEventNodeList.Size(); i++)
|
||
|
{
|
||
|
delete readyEventNodeList[i];
|
||
|
}
|
||
|
readyEventNodeList.Clear();
|
||
|
}
|
||
|
|
||
|
unsigned ReadyEvent::CreateEvent(int eventId, bool isReady)
|
||
|
{
|
||
|
ReadyEventNode *ren = new ReadyEventNode;
|
||
|
ren->eventId=eventId;
|
||
|
if (isReady==false)
|
||
|
ren->eventStatus=ID_READY_EVENT_UNSET;
|
||
|
else
|
||
|
ren->eventStatus=ID_READY_EVENT_SET;
|
||
|
return readyEventNodeList.Insert(eventId, ren, true);
|
||
|
}
|
||
|
void ReadyEvent::UpdateReadyStatus(unsigned eventIndex)
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[eventIndex];
|
||
|
bool anyUnset;
|
||
|
unsigned i;
|
||
|
if (ren->eventStatus==ID_READY_EVENT_SET)
|
||
|
{
|
||
|
// If you are set, and no other systems are ID_READY_EVENT_UNSET, then change your status to ID_READY_EVENT_ALL_SET
|
||
|
anyUnset=false;
|
||
|
for (i=0; i < ren->systemList.Size(); i++)
|
||
|
{
|
||
|
if (ren->systemList[i].lastReceivedStatus==ID_READY_EVENT_UNSET)
|
||
|
{
|
||
|
anyUnset=true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (anyUnset==false)
|
||
|
{
|
||
|
ren->eventStatus=ID_READY_EVENT_ALL_SET;
|
||
|
}
|
||
|
}
|
||
|
else if (ren->eventStatus==ID_READY_EVENT_ALL_SET)
|
||
|
{
|
||
|
// If you are all set, and any systems are ID_READY_EVENT_UNSET, then change your status to ID_READY_EVENT_SET
|
||
|
anyUnset=false;
|
||
|
for (i=0; i < ren->systemList.Size(); i++)
|
||
|
{
|
||
|
if (ren->systemList[i].lastReceivedStatus==ID_READY_EVENT_UNSET)
|
||
|
{
|
||
|
anyUnset=true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (anyUnset==true)
|
||
|
{
|
||
|
ren->eventStatus=ID_READY_EVENT_SET;
|
||
|
}
|
||
|
}
|
||
|
BroadcastReadyUpdate(eventIndex, false);
|
||
|
}
|
||
|
void ReadyEvent::SendReadyUpdate(unsigned eventIndex, unsigned systemIndex, bool forceIfNotDefault)
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[eventIndex];
|
||
|
RakNet::BitStream bs;
|
||
|
// I do this rather than write true or false, so users that do not use BitStreams can still read the data
|
||
|
if ((ren->eventStatus!=ren->systemList[systemIndex].lastSentStatus) ||
|
||
|
(forceIfNotDefault && ren->eventStatus!=ID_READY_EVENT_UNSET))
|
||
|
{
|
||
|
bs.Write(ren->eventStatus);
|
||
|
bs.Write(ren->eventId);
|
||
|
rakPeer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, channel, ren->systemList[systemIndex].systemAddress, false);
|
||
|
|
||
|
ren->systemList[systemIndex].lastSentStatus=ren->eventStatus;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
void ReadyEvent::BroadcastReadyUpdate(unsigned eventIndex, bool forceIfNotDefault)
|
||
|
{
|
||
|
ReadyEventNode *ren = readyEventNodeList[eventIndex];
|
||
|
unsigned systemIndex;
|
||
|
for (systemIndex=0; systemIndex < ren->systemList.Size(); systemIndex++)
|
||
|
{
|
||
|
SendReadyUpdate(eventIndex, systemIndex, forceIfNotDefault);
|
||
|
}
|
||
|
}
|
||
|
void ReadyEvent::SendReadyStateQuery(unsigned eventId, SystemAddress address)
|
||
|
{
|
||
|
RakNet::BitStream bs;
|
||
|
bs.Write((MessageID)ID_READY_EVENT_QUERY);
|
||
|
bs.Write(eventId);
|
||
|
rakPeer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, channel, address, false);
|
||
|
}
|
||
|
void ReadyEvent::RemoveFromAllLists(SystemAddress address)
|
||
|
{
|
||
|
unsigned eventIndex;
|
||
|
for (eventIndex=0; eventIndex < readyEventNodeList.Size(); eventIndex++)
|
||
|
{
|
||
|
bool isCompleted = IsEventCompletedByIndex(eventIndex);
|
||
|
bool systemExists;
|
||
|
unsigned systemIndex;
|
||
|
|
||
|
systemIndex = readyEventNodeList[eventIndex]->systemList.GetIndexFromKey(address, &systemExists);
|
||
|
if (systemExists)
|
||
|
readyEventNodeList[eventIndex]->systemList.RemoveAtIndex(systemIndex);
|
||
|
|
||
|
UpdateReadyStatus(eventIndex);
|
||
|
|
||
|
if (isCompleted==false && IsEventCompletedByIndex(eventIndex))
|
||
|
PushCompletionPacket(readyEventNodeList[eventIndex]->eventId);
|
||
|
}
|
||
|
}
|
||
|
void ReadyEvent::PushCompletionPacket(unsigned eventId)
|
||
|
{
|
||
|
(void) eventId;
|
||
|
// Not necessary
|
||
|
/*
|
||
|
// Pass a packet to the user that we are now completed, as setting ourselves to signaled was the last thing being waited on
|
||
|
Packet *p = rakPeer->AllocatePacket(sizeof(MessageID)+sizeof(int));
|
||
|
RakNet::BitStream bs(p->data, sizeof(MessageID)+sizeof(int), false);
|
||
|
bs.SetWriteOffset(0);
|
||
|
bs.Write((MessageID)ID_READY_EVENT_ALL_SET);
|
||
|
bs.Write(eventId);
|
||
|
rakPeer->PushBackPacket(p, false);
|
||
|
*/
|
||
|
}
|
||
|
#ifdef _MSC_VER
|
||
|
#pragma warning( pop )
|
||
|
#endif
|