DarkflameServer/dGame/dBehaviors/PropertyTeleportBehavior.h

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#pragma once
#include "Behavior.h"
class PropertyTeleportBehavior final : public Behavior
{
public:
/*
* Inherited
*/
explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
LWOMAPID m_MapId;
bool m_CancelIfInteracting;
};