DarkflameServer/dScripts/02_server/Map/AG/NpcPirateServer.cpp

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#include "NpcPirateServer.h"
#include "eMissionState.h"
#include "InventoryComponent.h"
void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* inventory = target->GetComponent<InventoryComponent>();
if (inventory != nullptr && missionID == 1881) {
auto* luckyShovel = inventory->FindItemByLot(14591);
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// Add or remove the lucky shovel based on whether the mission was completed or started
if ((missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)
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&& luckyShovel == nullptr) {
inventory->AddItem(14591, 1, eLootSourceType::NONE);
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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inventory->RemoveItem(14591, 1);
}
}
}