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https://github.com/DarkflameUniverse/DarkflameServer
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24 lines
707 B
C
24 lines
707 B
C
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#pragma once
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#include "CppScripts.h"
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static std::map<std::u16string, uint32_t> ElementFlags = {
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{u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU},
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{u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU},
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{u"ice", ePlayerFlags::NJ_ICE_SPINJITZU},
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{u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU}
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};
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static std::map<std::u16string, uint32_t> ElementMissions = {
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{u"earth", 1796},
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{u"lightning", 1952},
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{u"ice", 1959},
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{u"fire", 1962},
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};
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class NjNPCMissionSpinjitzuServer : public CppScripts::Script {
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public:
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void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
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private:
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const std::u16string ElementVariable = u"element";
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};
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