DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RenameMessage.h

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#ifndef __RENAMEMESSAGE__H__
#define __RENAMEMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player renames this behavior
*/
class RenameMessage : public BehaviorMessageBase {
public:
RenameMessage(const AMFArrayValue* arguments);
[[nodiscard]] const std::string& GetName() const { return m_Name; };
private:
std::string m_Name;
};
#endif //!__RENAMEMESSAGE__H__