mirror of
https://github.com/DarkflameUniverse/DarkflameServer
synced 2024-08-30 18:43:58 +00:00
18 lines
707 B
C
18 lines
707 B
C
|
#pragma once
|
||
|
#include "CppScripts.h"
|
||
|
|
||
|
class BaseConsoleTeleportServer
|
||
|
{
|
||
|
public:
|
||
|
void BaseOnUse(Entity* self, Entity* user);
|
||
|
void BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
|
||
|
void UpdatePlayerTable(Entity* self, Entity* player, bool bAdd);
|
||
|
bool CheckPlayerTable(Entity* self, Entity* player);
|
||
|
void BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3);
|
||
|
void TransferPlayer(Entity* self, Entity* player, int32_t altMapID);
|
||
|
void BaseOnTimerDone(Entity* self, const std::string& timerName);
|
||
|
|
||
|
private:
|
||
|
std::vector<LWOOBJID> m_Players = {};
|
||
|
};
|